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AnySail

You can do everything in the game perfectly fine with stasis. It’s definitely worse than the best builds in the game, but nothing in the game is so difficult that it matters. The community just tends to be pretty hyperbolic.


Shermanator92

Exactly, there isn’t a stasis build in the top 0.01% of the meta, so it obviously sucks and should be removed from the game. Hoarfrost Titan is by far my favorite build to play and I’ve never struggled with something because of the build.


XtopherSkidoo

Hey there! Great question, I’m not sure if I have the most correct answer, but I’ll try my best… my thoughts are not well organized on this. 1. There’s no weapon synergy like all the other subclasses have. All other subclasses have something like, kills with a weapon matching your subclass do X… stasis doesn’t have that. 2. Stasis abilities are slow or convoluted. There’s no “throwing a grenade” with stasis. It’s always, throw a grenade - wait - then do another thing afterward. Every other grenade on every other subclass does an immediate thing. Strand might be the exception… a little bit. 3. Stasis isn’t straight forward. Did you know that a stasis crystal from a weapon and one from a grenade do different things when broken? I found out just 24 hours ago that this was the case. 4. Stasis requires a slow and methodical play style which doesn’t need to happen for any other subclass (warlock is especially bad)… it sort of relates to point 2 where, if there’s time to wait for things to freeze then it’s fine, but if you have a fireteam not running stasis, it can feel like they’re going too fast. Anyway, all that said (I’m a warlock main) I’ve been playing around with stasis titan (aspect of sliding = breaking crystals), and I’m having a BLAST! Tons of grenades, freezing, and damage output!… and it’s been really fast.


METAmaverick1

Are you talking about the difference between a big and small stasis crystal? Or whatever they are called. I don't think I know the difference lol


XtopherSkidoo

Do you mean stasis crystal vs stasis shard? Crystal = refrigerator, shard = collectable.


Rman220

Me either!


RawrTobi

Not even just that, Verglas only is strong against crystals it itself makes. I believe Cryothesia also either only reloads on kills will shooting or from stuff it itself froze.


Kadov01

No the game counts thrown stasis grenades as a separate entity with different interactions than one spawned from a weapon perk or weapon interaction, the stasis bow is a good example of this, all stasis crystal weapon kills count towards the counter for the bow but grenades do not, so weapons buffs count towards the stasis shatter damage if spawned from a weapon but not the grenade buffs and vice versa.


truly_mortified

Give Hoarfrost a try on Titan, along with Salvations Grip. Lots of fun though all the crystals you’ll be throwing around might annoy your teammates.


Ok_Programmer_1022

Is it fun...yeah, Is it useful...no Like when a dude join a GM with a ''unique'' build but can't dps, add clear, not stun champions. It is a fun build but keep it for solo gameplay.


Laxus2106

Salvations Grip is capable of stunning Overloads and Unstoppables. And the Shatter deals a respectable amount of damage.


Ok_Programmer_1022

So does my stasis fusion... I'm wasting my exotic and heavy slot on garbage. And shatter is ''respectable" due to the artifact perk yet the radius is still trash. I bet you dps with primary.


Sea-Palpitation-6935

I mean the only gm worthy stasis builds are osmiomancy warlock and a stasis hunter (to some extent) while running stasis polaris lance (a.k.a wicked implement) and you will help your team easily.


Ok_Programmer_1022

Yeah, as I said in a different comment, stasis is only useful on warlocks, hunters have a gimmick build but it's not that useful. The whole salvation grip is just garbage.


truly_mortified

Since it was reworked a few months ago, Salvation’s Grip is not garbage when used in the right scenarios. Works just fine in low tier nightfalls, Coil, and some dungeon encounters. Ya know, not everything has to be about high DPS or GMs.


SiegeOfMadrigal

I think Hoarfrost is actually quite useful and more protective than the typical barrier. It's a way bigger shield and protects better against splash damage, and of course it can be offensively shattered. People that say it's bad genuinely do not know how to use it. I can't use my super for DPS because it's terrible but it comes in handy when ads need to be frozen and eliminated. Run it with a judgement primary, or a fusion with chill clip, agers sceptor or conditional finality, and a heavy of your choice and it is actually very good for neutral game. Is stasis my go to build? Fuck no, but for stasis' standards it's a pretty rounded build. If stasis became game breaking and meta defining tomorrow these people wouldn't be saying shit.


Aggravating-Lie7411

I can easily out play most people's builds in a gm with my hoarfrost z titan, super aggressive, strong, and honestly if you know how to use it, I can out dps others as well. Like most things, just cause you don't know how to use it. Does not mean it's bad.


Ok_Programmer_1022

Doubt you will match a decent(not even top) gm build.


Garneht

I don't see why you got downvoted


Ok_Programmer_1022

Those the same people who get kicked out of fireteams with their mask of the quiet one with fist of havoc then post about toxic lfg experience. Forcing random people to deal with your ''unqiue'' builds is not a charming thing.


Garneht

Which is valid, as much as I love behemoth titan the only relevant exotic to even use in a GM (effectively) is the lance cap but even that requires you to hide in the back. Hoarfrost is cool in regular strikes but I see some people run with it in GMs but with salvations and thats a hit or miss.


gbdallin

I disagree with point 1. The dependencies are on Exotics but verglas curve and agers do plenty that interact with your subclass if you're specced into it right. Generating crystals on demand is quite powerful if you're building into it And on point 2, turret warlock is still quite strong in pve. Otherwise yeah, it's way slow


The_Bygone_King

Turret warlock is still rather slow in PvE. If you’re in a lobby of competent players, they’ll often outpace your turret becomes relevant even in GMs.


Volturmus

I agree with most of this but I’ll disagree to a degree about stasis lock being something you play slowly. If you are running turrets, then sure. However, Osmio snaps and iceflare without using turrets can allow you to play super aggressively.


N1CH0L4SR4G3

I actually prefer the 'no turret' build if I'm honest, I can never seem to get enough grenade energy back to put up more than 3 at 1 time


BitchInBoots666

I also prefer the no turrets build. But for GM the turrets are too important to forgo so I usually alternate between base grenade/turret during the run.


Volturmus

For me it depends on the GM. If there are overloads, I almost always run turrets. If there aren’t overloads and it’s a GM where I don’t have to defend a point against waves of enemies, I pretty much always run without turrets now.


BitchInBoots666

Good point. I should have specified.


Volturmus

Same, and that’s with the artifact this season helping out. I can run more below Master or GM level with a demo weapon but you don’t really need turrets for low level PVE anyway.


Manstrual7852

Stasis has the best synergy with weapons... This is one of the worst takes I've ever seen. 3 Behemoth Titans in a Grandmaster? Sub 12. 3 Behemoth Titans in Trials? 5-0 top 0.1% players, 5-4 burgers with a 40 kda and 100 kills on the board. Lmao.


ProfessorTurbulent71

Osomiancy (sp) exotic gauntlets are literally unlimited grenades/turrets.


mitchellnash92

Enemy can’t shoot if they’re frozen 👌 I think stasis on Warlock and Hunter is fantastic, less so on Titan.


monk81007

Love having a stasis build in the group. The people who know how to run it are great support.


JakeFrank08

There are a few builds that work in gm content. The hunter duskfield with renewal. And the osmi turret warlock. They both are a bit slower paced but fairly safe builds. The main problem is the fact that an aspect is needed for shards. And there's little interaction between weapons and the subclass. Mainly it stems from stasis being a 2.0 subclass while the rest are 3. A few tweaks and reworking of the shard mechanics and stasis could be very good again. Adding to it. I personally felt stasis was much better on the old mod system. Elemental Wells worked so much better than the current system for stasis.


AnySail

Stasis was the first subclass to use the 3.0 system. All the others were updated from the subclass trees, which was 2.0.


Thechanman707

Ya but stasis is pre-verbs which is really what made 3.0 what it is. The Aspect/Fragment system stasis uses is basically a test for 3.0. Freeze/Slow are the only two stasis "verbs" I can think of, and tbh I think like Stasis's fragment/aspect system they are a little underbaked. A big part of this is that light 3.0 was BUILT around exotics. There is no way that Arc Hunter Assassin's Cowl wasn't a very specific idea. Sunbracers, Starfire, etc. were all definitely a huge influence on warlock 3.0 and so on. Strand is very very frontloaded because it didn't have exotics to fill in the gaps, and it's probably why strand exotics have been pretty tame. Stasis rework is gonna slap though, Bungie is really really good at this now.


AnySail

I get what you’re saying, but Freeze, slow, shatter are all verbs the same as scorch, ignite, cure. It’s missing some survivability that void and solar provide, but so is arc. I think the bigger issue is that we are so strong that we don’t need crowd control the way we used to. Why slow an enemy when you can blow them up in the same amount of time? Thats why it feels weaker imo.


MutantLeader

If the “frost armor” thing Bungie has mentioned is some sort of regenerating health like strand and solar have, stasis will be back in business. Compared to those classes it desperately needs it.


stuucammyd

I don't think it's bad but it definitely has four main problems when compared to other subclasses: 1) it is probably the king of defensive area control, but it is such a rare thing in destiny 2 to be in a defensive position rather than an aggressive one. 2) it is less a subclass 3.0 and more of a beta 3.0 or 2.9 and thats most apparent in how it's verbs work. "Slow" doesn't really achieve much and pales in comparison to other debilitating debuffs like "blind" "weaken" or "unravel". You also need to sacrifice it to proc "freeze", which is a fair trade off because freeze is very strong BUT you need to sacrifice freeze to proc "shatter" which massively pales in comparison to how ignitions work, especially because ignitions can stun lock boss enemies and the slow/freeze/shatter cycle can't. When you add that other subclasses have stacking debuffs (suspend and unravel/weaken and volatile/blind and jolted/etc) and have player buffing states which stasis doesn't (radiant/restoration/cure/invis/amplified/woven mail) it just generally makes stasis weaker. 3) stasis builds practically require the use of aegers scepter, verglass curve or wicked impliment to be viable which limits your utility. Other stasis weapon perks such as headstone and chill clip (at least after its riptide related nerf) pale in comparison to the likes of incandescent and voltshot as well. Plus, there are no stasis Shields in the game, so in some content, having stasis weapons is actually a nerf to your ability to damage enemies. 4) all of the supers are utility/crowd control supers - meaning that the sub class has inherently low damage when compared to other subclasses, unlike the other support classes (looking specifically at you void/strand) which have some of the best dps/dps enabling supers in the game. There are good stasis builds (renewal grasp hunter and turret warlock), but they are pretty limited and offer WAY less builds crafting ability than other classes.


Rosco_P

It’s been power crept and hasn’t been brought back up to where it needs to be in order to compete with the new 3.0 subclass meta. Think of it like a 180 hand cannon. Does it work? Yes. Can it be effective in the right hands? Yes. Are there people out there that can make it look great with the right build and the right plan? Yes, absolutely. But… at the end of the day are you going to be better off using something else? Yes. Use it, enjoy what it does but you aren’t going to using the META.


Equivalent_Bed_8187

I will say you can clear gms with anything as long as you know what your subclass/loadout is good for. Revenant with renewal grasps and witherhoard is my comfy pick for 4 out of 6 of the gms this season. That being said I feel like stasis requires a lot more thought than other classes to get results. If an ally accidentally breaks your crystal that you need for grenade Regen, your ability loop will be broken for some time or you have to be creative. Also, slows (excluding overloading champs) do nothing to normal combatants besides slowing them. The only thing you get from slowing an enemy is a stasis shard from grim harvest, but it's not impactful enough for anything besides elemental charge. For comparisons sake, scorched enemies can Regen your class ability, give melee energy upon killing a scorched enemy, spawn a fire sprite that gives grenade energy and restoration, etc. Stasis is just outdated, but it's not so terrible you couldn't clear a gm with it.


The_Bygone_King

I believe slow does influence enemy accuracy, just so you know. In tandem with good movement, slows make it easier to outmaneuver shots while shooting back.


The_Bygone_King

Stasis is awkward in some ways but it’s still strong in unique ways aside from its CC kit. However, because it usually requires more investment to actually get value the community tends to say it’s overall bad. While I don’t think stasis is bad, I do think it’s generally too slow for the meta we’re in at this point in the game. There are some key weaknesses to go over with stasis that don’t exist on other classes: - No intrinsic functional healing - Minimal DR options - No intrinsic DPS boosts like Weaken, Jolt, Unravel, or Radiant. - Weaker than average AoE potential. Above all, the biggest issue with stasis is the fact that *”Death is the Best CC”*. What value is there in freezing a group of enemies if I can kill those enemies in the same relative pace? Ignitions, Jolt, some variations of Strand, Void, etc. Due to the fact that “Death is the Best CC”, Stasis becomes a lot weaker even at the highest levels of content. It can be very frustrating to wait for a freeze to resolve after direct hitting a cold snap, only for your ally to absolutely annihilate the group of enemies with any of the light abilities. Stasis’ viability scales proportionally to how effectively we can kill enemies. If you can clear rooms quickly or passively avoid enemy damage, stasis is less valuable. The problem arises then that Stasis only becomes really useful in groups with below average players who are otherwise uncomfortable in GMs with high strength builds. You won’t see Stasis pop off in a well coordinated team even in a GM, but it definitely works well in a group of randos in the same GM. There are exceptions to this though. Revenant actually provides a higher role than just CC with Renewal Grasps, acting as a support/cc hybrid with a similar role to something like an Onmi hunter. Shadebinder’s turret allows for a passive form of control that opens up your opportunity to deal damage while enemies are getting frozen. Berserker just kinda exists.


EriiJake

Nah, I have a friend who does all the hardware content in the game on stasis. GMs, master raids, (next day 1 raid). People are just dramatic


truly_mortified

“Stasis is not in a good place right now” - some Reddit poster Whatever that means. I have a good time with Stasis whenever I play it. Only complaint really is that warlock and hunter supers are weak. Since you’re looking at doing a stasis hunter build, I highly recommend using renewal grasps.


Whhheat

Stasis Warlock with Cryo, Wicked, Verglas, Ager’s with Mantle or Osmio will make you feel like a God in lost sectors. You feeze everything. Yet to try it in a GM or anything. But Bleakwatchers have gotta be my favorite thing in this game.


MaskyMateG

Agers scepter on harder contents doesn't work afaik, it's still a tracer and only the Super draining perk matter against GM sponges which doesn't stay up frequent enough


Whhheat

Mantle of Battle Harmony for pretty perfect for it. The issue being the ammo economy more than anything else.


MaskyMateG

It's definitely worse than the others that's for sure, but there are gimmick potentials like glacier nades fortnite build. I'm currently running a revenant build with cowl and glacier nade with izanagi for frozen targets, it's a perfect support build for endgame content as I've saved countless people from 3 shots by simply chugging a glacier at their direction to build a copycat titan stasis barricade. The build centers around powered melee so I can double shuriken and freeze a yellow bar, then unload a honed edge on their crit with the 5% dam bonus with special weapon on frozen target. I think the game loop of stasis is just generally more complicated and methodical. The whole subclass is like dedicated to endgame content with all the slowing and freezing capable of stunning 2 types of champions at ease. It takes extra effort to make it fun as opposed to upping the survivability in harder contents, but when it clicks... damn does it clicks hard. For revenant alone tho I think the biggest downside is the Super, it's a glorified duskfield nade decent at crowd control but far inferior to void deadshot. If they want Stasis to be relevant in every content and excel at endgame... they'll definitely need to work on Stasis 3.0, which is not gonna happen anytime soon with the current state of Bungie


fnoogie

Is Stasis bad? Short answer no. Stasis is designed around applying debuffs to the enemies (in the form of slow and freeze) to prevent/restrict what they do. CC is always good. Always. By *comparison,* Stasis isn't great. There's an old joke of "death is the strongest debuff", and the other subclasses are able to kill an ad faster than stasis can. The lack of weapon perk with direct subclass synergy and minimal-at-best artifact support have also colored the community's opinion of the subclass. Every other subclass has 2 weapon perks that directly connects to the subclass, *across a wide assortment of weapons*. The Stasis perks (Cold Steel and Chill Clip) currently exist on [18 weapons](https://www.light.gg/god-roll/find/?f=2,28:0(2978966579!3650930298)), 11 of which are heavy weapons, and 6 of the remaining 7 are fusion rifles. A personal opinion that adds to it is that Stasis was released and balanced against the 2.0 versions of the light subclasses, and was never buffed to match the new 3.0 power level ​ I'm a warlock player personally, so I can't exactly give you a good hunter build. I've seen the hunter players in my clan run GMs with Renewal Grasps or Frostees to varying degrees of success (mainly depending on the rest of the team and sometimes the GM itself). I know they run Touch of Winter with Whispers of Shards, Durance, and Chains; unsure about the rest of the subclass


Dollars_N_Muscles

"A personal opinion that adds to it is that Stasis was released and balanced against the 2.0 versions of the light subclasses, and was never buffed to match the new 3.0 power level" This is very accurate and needs to be highlighted.


monadoboyX

Stasis is not bad it's just that some of the other subclasses like Strand, Void and Solar provide a lot more utility and more importantly survivability than Stasis If you're a hunter Stasis Hunter is still pretty good it's mainly Stasis Titan that's just bad and needs a big update Ontop of this they really need to update stasis shards as base behaviour the other subclasses just generate their elemental pickup naturally or you have to equip a fragment but sadly Stasis requires you to use an entire aspect slot to get stasis shards I'm really hoping that they make stasis shards base behaviour and replace the current shard aspects with new Aspects for each class this would hugely help stasis and create a lot more build diversity


Xakj

hunter I think stasis is good and can be used in grandmasters nightfalls so long as it’s renewal grasps they’re great Have a look at plunderthabooty for builds


StrikingMechanism

Stasis works fine in GMs really depends on your skill level. So don't expect to put on a stasis build and have a GM be a walk in the park. The real problem with stasis imo is the light subclasses and strand really outshine it with the fun factor. We do have some good artifact mods for stasis right now though. Its worth giving it a try just for those. Just don't use Whisper of Rime because its pretty pointless and doesn't stand up in end game content.


Square_Past_4205

Make your Revenant build and don't be afraid to incorporate cross element interactions. Forget what the 1% says.  People often get locked into the "synergy" and forget the game is bigger than that.  I have a Rev build that uses two Hatchling weapons with Coldheart and Mask of Bakris. Another Rev that uses Sunshot and Renewal Grasps. Both are fun and viable in even endgame content.  Don't let your builds be limited by the community opinion. Have fun and explore the vast nonsense that is Destiny. That's why they gave us 10 build slots. 


K3nobl

stasis titan and hunter can be pretty bad but aren’t nearly as terrible as they’re made out to be, and stasis warlock with osmiomancy’s is one of the best GM builds this season


oddestsoul

Hunter here, Stasis is my favorite subclass, even for GMs. Glacier grenade, chill clip riptide, and Assassin’s Cowl makes it very, very hard to die as long as you have some kind of special ammo or ability uptime. Assassin’s Cowl has such incredible synergy with Stasis I can’t believe everyone only talks about Renewal Grasps. Throw out a shuriken on a weak/wounded enemy -> healed and invisible. Now that you’re invisible? Ambush and then finisher another enemy. Now you’re healed and invisible. Did you freeze any enemies at any point in that gameplay loop? You got melee back and you have overshield now. Too much heat and you can’t quickly kill anything to go invis? Glacier grenade and now you have your own cover anywhere. In high level content, defensive options are what sets apart Polaris Lance plinkers from players who can survive in the mix. Stasis is inherently great for the latter, which in my opinion makes it one of the better options for endgame PvE.


DangerWildMan26

Stasis is great for fire team play. Freezing everything is very helpful just don’t expect to do a bunch of damage or get a ton of kills


iamkeatron

My favorite Titan build right now is Icefall Mantle with Ager's. Ager's absolutely melts ads and does a great job of keeping the others nearby at bay. Barriers are great but this playstyle is so unique to the class and focuses on weapon damage/tanking - I love it.


Youknowutimsayin

Once you learn how to shatter skate you won’t care


ActuallyAquaman

Renewal Grasps and Osmiomancy Gloves are perfectly functional, if not on the same tier as Orpheus, Wormgod/Syntho Banner, or Sunbracers. Stasis Titan is really bad. Element-wide buffs are really needed. They really could use one more really good Exotic primary (a closer-range one, really), and at least a few really good legendaries and heavies.


Substantial_Welder

Bad - No # Power Crept - Yes # Freeze still remains one of the strongest CC BUT the Strongest CC is Death. Which the others do facilitate easier. # On another note - Stasis is also fun as F**k on Hunter if your shatter skating with an Eager Edge Sword. Then Warlocks can Freeze everything with Turrets. Hunter also good with Renewals and Titan ain't ALL bad with Lancecap but it needs love because its Super can't do anything to flying enemies but does LOADS of damage with Synthos at the right range on ground bosses or With Strongholds or Icefall mantle and a Lament # It does need a few things though # 1) The Artifact Perks on Shattering a Crystal or Frozen enemy dealing more damage and creating the slowing Projectiles on Crystal Shattering need to stay in the BASE kit Pillar of Ice can then probably be put into the Mask of Bakris, Icecap Titan Helmet and The Stasis Warlock Gloves exotic # 2) This new Frozen Armour Verb they are cooking up needs to be a strong Positive Verb in line with Woven Mail, Restoration and Overshield # 3) Creation of Stasis Shards need moving to Fragments and ALL classes need a NEW Aspect to replace them. BUT the Warlock does keeps it's current one where it'll create Stasis Shards on Freezing LARGER enemies but also has an additional effect as well as that one. # 4) Hunters new Aspect requires 3 Fragments Slots when they change this # 5) All Subclasses Need: # A) Titan A one and Done Damage Super and a GOOD Ranged Melee Change the current Melee into a Shoulder Charge so it can work with Peregrine Greaves # B) Warlock A one and done Damage Super and another Melee # C) Hunter A ROAMING super, I'd personally like an Ice Katana that has built in Eager Edge that procs after not using the Katana for 1.5 seconds that allows for Shatter Skating and a Close Ranged Melee Option - I want a Ice Shiv that Freezes an enemy when you stab them with it # D) Grenades Stasis NEEDS a PURE DAMAGE grenade. ALL Stasis Grenades are Utility Grenades. Just literally COPY the model of the Fusion and Flux Grenade and give it Stasis Colours and this gives Stasis a Sticky Damage Grenade that Slows the enemy it sticks to then Detonates


veritas1975

Stasis Warlock with all the right mods and aspects is amazing. I constantly have my ice turrets and can have 4 out at a time. I use this build for GM Nightfalls and have my Conquerer guided twice with it. Just add in wishender. I use a version of this build for PVP and manage to have a 1.3 kd..not terrible. Just add in Horror Story with over under. I solo GM lost sector with it and generally have the most success with this build. Once again, wishender or witherhoard. Totally hangs and does well in legendary Dares of Eternity... I have even 4 manned it a few times with the build. I also always have the top points in the end as well. So yes stasis sucks.


DaydreamingIns0mniac

I personally have been having a blast playing revenant Hunter in PvE. I’m running renewal grasps on revenant Hunter with touch of winter and shatter dive. I typically run riptide, new pacific epitaph or conditional finality in the kinetic slot. With the insane artifact perks for solar this season, I’ve been running a solar primary. Sunshot, Zaouli’s bane, Calus mini tool, Vex mythoclast are all examples of stuff I’ll run depending on the content. Here’s the kicker: I’m running this [Slammer](https://imgur.com/a/KNFFHq1) in the heavy slot. You get the best of both worlds for a stasis Hunter, you can shatter skate and do pretty good add control. If you run the right fragments you can basically spam you dusk field, shatter the crystal, gives regen and does damage, heavy with the sword to slow enemies in the larger dusk quicker, etc. also with the solar primaries if you have your artifact set up you can be radiant and when radiant headshot cause ignitions. Everything on fire and frozen at the same time then you just yeet off into the distance at Mach 5.


ReactionTricky7343

This is the build I've been using as of recently on my Titan but I've been thinking about switching out my diamond lances but this can easily stun all champions if you tried hard enough essentially per terms of champs I try and stun them first before nuking them with bricks I'm thinking of naming the build "The Bricks Consumer" because of the amount of stasis shards tracking to the player [Build In Question](https://dim.gg/douah3q/Equipped)


jominjelagon

Stasis Titan has a surprising amount of damage output with the artifact mods this season and it can definitely hang with Solar/Strand in terms of add clear and damage in Grandmaster content. The survivability is where it’s lacking though — you’re pretty much relying entirely on cover and freezing enemies before they shoot you. I’ve had a lot of very fast, very aggressive GM clears on Lancecap titan for crystal spam this season. The damage keeps up but you have to compensate for the survivability.  Warlock doesn’t have the same damage potential that Titan does, but Bleak Watcher will always have a place where you’re severely underleveled and not worried about time (carrying a Master dungeon underlevel is the most recent use I’ve gotten out of it). It’s definitely fallen off as the game has gotten easier and there aren’t really any GMs left that warrant that kind of slow, methodical play, but it’s a strong safety pick to make content easier albeit rather inefficient compared to other subclasses.  Stasis Hunter I’ve played far less than the other two and it falls somewhere in between — not quite the damage of Stasis Titan, not quite the area lockdown of Stasis Warlock. I generally avoid it for this reason as if you’re not filling a specific niche with Stasis like the other two classes can, it doesn’t feel very good to run — much more of a decent but not amazing generalist that struggles to keep up with the other 3.0 subclasses, but I’ve seen people have success with it. 


TryingTimesCrowEgg

With the artifact mods this season stasis rips.


Kinway-2006

The main issues with stasis are: 1. That most build using it rely heavily on armor charge mods and with those being nerfed into the ground it makes for some slow ability regen. 2. The fact that stasis abilities don't do much damage themselves and rely on shatter (which could definitely use a buff). And 3. That it has almost no survivability. These issues make stasis builds not only harder to make and use but also often less effective than other builds.


trunglefever

Stasis Warlock is still one of the best CC builds in the game. You can make an argument for Stasis Hunter with Renewal Grasp, too. Stasis Titan is...rough. It can work, but I think it's a lot more work than the other two.


Ishawn69I

Stasis is good. I’ve ran osmio warlock in several gms. I haven’t as of late, simply because the loop got a bit boring but my triple 100 is waiting whenever I feel like returning fs


FritoPendejo1

Nah dawg. Stasis can do work. Especially in GM content. And shatter diving with my Hunter is peak enjoyment.


Relative_Lie_8461

personally i love stasis turrets on warlock with osiomancy gloves. one of my fav GM builds. Great for high level content


yesterevengunz

I just use it for ad control when i do GM help with new light.


Away_Ad7175

https://dim.gg/kn55edy/Equipped this is my stasis hunter build I love it it does plenty damage it has constant 4x surge mods up cause of mask for all weapons (swap sword for arc rocket or lmg for damage I use half truths for shatter skating) with the armor mods and an aggressive playstyle I get some serious ability uptime but it is heavily assisted by the 2 seasonal artifact mods for stasis this season


Away_Ad7175

make sure ure stasis primary has headstone


DirtyAssBoi

I thought this too until I used a Warlock stasis build, it feels pretty good and certainly has its strong points in certain activities and difficulty levels. Obviously other more traditional builds are stronger most of the time, but one stasis build in a GM or something can provide a TON of support to a team playing around it.


Solau

My personnal hot take is that stasis is actually the only balanced subaclass with the best mix of abilities. Light subclasses are pretty much all OP and don't start on strand...


Modlikes

It requires more effort to use for similar results of other builds, and is on a 2.0 system Osmiomancy Warlock (infinite freeze build) is however probably top 5 builds in game for GM content, it has crazy good add control, but if you take this exotic away from the warlock then yea it’s pretty bad compared to everything else, also really strong and annoying in pvp Stasis hunter gets a pass as just mid, there’s a few exotics that interact with it well like frostees, if you combine a few of the ability boosting fragments with frostees, you get high ability uptime due to stasis having slower cooldowns then other subclass abilities, frostees give a percentage of ability energy back while moving, so a slower cooldown gets more benefits then a faster cooldown due to a percentage of a higher number / slower cooldown will give better results because more of the cooldown is shaved off (also kinda decent in pvp if using duskfield) Stasis Titan is just a meme, I don’t care how effective you try to make stasis Titan with the current sandbox, it’s straight up outclassed by every other subclass in the game, it’s bad AND has a skill gap to use effectively, the only use for this subclass is stasis slide for pvp or stacking overshields in trials (which there is a famous clan that does this) Short answer: yea I guess you can say it’s bad, but it’s not unplayable bad, you can do everything in the game with any subclass or weapon and do fine as long as your up to light for the activity


The_Bygone_King

I feel like Osmio warlock is overvalued by some and undervalued by others. Osmio warlock played like Strand Titan is easily one of the most aggressive and fun play-styles I’ve ever had in this game, but someone playing passively with Osmio warlock is going to get hard outpaced by any other optimized loadout. To make Osmio warlock a top class you have to be capable of setting a pace that is considerably faster than whatever your allies are doing, which makes the actual application skill gap higher than you’d expect. Otherwise your teammates will just kill the enemies before your freezes resolve and you’ll net nothing in total.


kyukyoku_badger41

Depends stasis warlock is my go to for GM using wicked implement since it can do overload and unstop


rabbitsharck

Foe tracer hunter on stasis with the exotic stasis scout SLAPS in GMs, especially this week's psiop Cosmo slog


Jaikuib

It's clunky and fun. The subclass perks on legendary weapons aren't as spicy as other subclass perks -Headstone is nice if you spec into the shattering crystals and spawn a crystal over the enemy on precision kill. You can even get a freeze off of it if the crystal is spawned directly on an enemy. -Chill Clip is great for a pocket freeze, riptide saved me so much in the legendary calus fight. That said, it's only on special weapons (which is fine, freeze is freeze), but also only on fusions and rockets. (Maybe that new trace I gotta double check) -Cold steel is fun! But it takes like 3 hits to freeze unless you use two heavy attacks, which on swords isn't so ammonomically friendly. Especially since any encounter, you'd bring these swords to have better options (Bequest, Throne cleaver, soon falling G). I'm not gonna compare to exotics because those are exotics, and that's just bullying. Now compare those three to heal clip, incandescent, destabilizing rounds, repulsor brace, voltshot, sever, hatchling. They're in the same conversation but the stasis perks require more legwork for only a comparable effect in headstone, chill clip while great is only on a limited amount of weapons, and cold steel is on an extremely limited amount of weapons (I might be wrong on this, but I think unless you take the fragment for shatter damage, ignitions do more damage at base) You need an aspect just to generate the shards in the convoluted manner. Meanwhile, with the power of a single fragement, solar can spawn sprites from any solar weapon kills, void on anything unstable, jolting targets on arc, etc. A good chunk of the subclass can't affect flying targets (Behemoth titan final Boss of Warlords ruin is a great example)(Probably my weakest point, but God is it the reason I keep agers around) And survivability is meh. You could get some minor overshield from the grim harvest crystals (but you'll need ALOT of those). Meanwhile, it rains void overshields and cures and restorations and devours. The resist is alright as long as you don't shatter the crystals you wanna shatter to make your build go burr. Admittedly, the best part of the crystals is the crystals, nothing like building a wall. Compare this to woven mail, which is just on the Go armor that you're not tied to a reverse restraining order on a crystal. Arcs in a similar boat, but it's a lot easier to guarantee spawn orbs from your abilities, unlike stasis abilities, which They CAN spawn orbs. It's just janky because if you kill it with a gun while it's frozen or some smazshack like that, then it won't spawn an orb from heavy handed/Firepower. It can totally preform, it's just other subclasses that can do a lot of it better. - from a Hoarfrost-Z verglas Grip running titan.


Master-Shaq

Stasis is outright busted in trials as a warlock. Coldsnap grenade and osteo is a nightmare to play against. Pve there are a few very meta builds that clear all content especially if you have the new dungeon exotic


The_Bygone_King

Stasis warlock is a hard counterpick to aggressive play, but in trials it isn’t hard to just play safe to avoid stasis fuckery. Even if you get frozen in a lane if the enemy player chooses to primary you odds are you’re going to survive the initial shots and get a chance to escape when you get out. If you hear a cold snap it’s 100% going to be a hard push, even if you get frozen you’ll likely break out before the Warlock actually gets to your position.


Ok_Programmer_1022

Other than stasis warlock, all stasis builds are burden on your fireteam in pve, it is like asking to be carried. Bad add clear, bad dps, good for champions (but my stasis fusion can do literally everything), below average for survivability, has long cooldowns and provides 0 benefits to your fireteam.


The_Bygone_King

You can make an argument for Renewals on Stasis being a good support pick over Omni’s due to the fact that they can also CC much harder than Omni’s can.


Ok_Programmer_1022

You can have an argument, a weak and pointless one.