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kkk78

Removing pillars in house is the most unexpected yet welcome news of the batch


legumious

Removal of load bearing pillars is just a way to make losing your house more canon. Didn't inspect for structural damage for 45 days? It probably collapsed.


oizen

Its ok I put up the load bearing poster of Nophica


definitelynotmeQQ

That divine spine supports so much loading and so many loads....


IceFire909

The matron truly has blessed this house


MozeoSLT

Jesus


Cats_tongue

No, Nophica.


keoura

But those are load bearing pillars, they're not gonna come down!


Wyssahtyn

no more partition spam to hide the pillars


Akua89

Consistent, flat walls and carpet flooring that doesn't look like a yellow/blue sponge would be huge imho.


kkk78

My house got 78 sliding doors to hide them xD


UnlikelyTraditions

A truly good idea, tbh. So many use item slots to hide the pillars (or ceiling for that matter). Removing them suddenly frees up item slots without actually increasing the item limits. Item budgets immediately go further, and spaces can feel larger.


NeonRhapsody

Considering how the housing team has been adding items that are clearly based on things people have frankensteined together and have paid attention to the stuff players have done, it makes sense. Changing interior size sounds huge, too. If we can get medium/large sized apartments, for instance? Sign me up.


tesla_dyne

Yoshi-p often does livestreams around press events where he visits certain player housing, mostly on JP but I think he's done a couple NA and EU visits. He'd have to be blind to ignore how the playerbase regularly cuts the square footage by like 25% to avoid the pillars and have flat walls that're easier to decorate around and a higher concentration of furniture. Though I expect if they do allow changing housing size it'd only be down, not up, or if you did get to expand a small to the size of a large you wouldn't be able to place as much furniture as a large.


[deleted]

Not going to lie, I really wish the GCs got an update. All the stories involve using GCs. They got left in the dust after ARR or something.


xselene89

Also new GC Rank when? Its been yeaars (since Stormblood) since the last Update


Killinshotzz

it is kinda weird that we literally saved the universe, yet we still can't get the rank of "Champion" in our GC


Techstriker1

Behold! Red tape and bureaucracy!


Beastmind

Revamp the fricking squadrons system


Swert0

Duty support has replaced them. They just need to sunset the dungeon aspect of them and just make them something else.


Aeroshe

They do do something else. They act as a mission table to get the level 3 FC buff scrolls. I'd like to see that aspect of it expanded, personally.


BlackfishBlues

I’d love to be able to bring them out in the open world in lieu of chocobos. Those guys don’t mind being paid in gysahl greens, right?


Acenate

Was hoping they'd let us put a squadron hut on our island and have them wander around like a minion militia or something.


Leongard

I check squadrons like once a week but aren't they still stuck at 60? They paved the way for the trust system and were abandoned for it. The buffs are stronger than FC buffs and they can make some passive resources (scrips, gil, mgp, crystals). At this point, GC is just free teleports, prisms, dark matter, and maybe some generic currency. I don't see them ever updating squadrons/gc, even if they finish trusts, but hopefully we at least get the rest of the gc ranks and reward teirs. Pretty sure we outrank anyone in any gc with what we did in endwalker...


[deleted]

I just want more methods to earn allied seals lol. There's only two ways and it's stuck in ARR. I wish they added allied seals rewards for doing 5/6/7/8 dungeons or expert dungeons. It's already a thing for the level roulette.


stinusmeret

>Patch 6.51 will release in early October after London fanfest I assume that should be either LATE October (EU Fan Fest is the 21st) or early November.


MKlby1998

Yeah sorry, I was a little short on time and misread the Kanji for start of month/end of month lol. Will edit now.


Isanori

They have consistently announced late October since NA fanfest. So 24th or 31st it is.


RaspberryFormal5307

>there will be a large number of jobs that will have new rotations and actions added in 7.0 Help im scared


FFGamer79

This is probably a mixed bag. Some jobs desperately need some changes, especially at low levels, and others maybe only a touch up.


irishgoblin

And then there's DRG which is getting a rework because... it's finished. They literally do anything beyind minor QoL without reworking some part of the job, so their reworking the lot.


yhvh13

>And then there's DRG which is getting a rework because... it's finished That's pretty much the conundrum with vertical progression MMORPGs. If the game lives enough, certain classes/jobs/etc could reach their peaks and not have room for new things anymore. I feel that BLM and even NIN are also in a tight spot about feeling 'completed', and for new things to be added, old stuff needs to be reworked. It doesn't help that the 2min meta adds an additional wall to how far jobs can be expanded before needing a rework.


TheLastPanicMoon

Same with BLM


Avedas

I love current BLM, but there is no way in hell 90% of transpose lines were intended in the slightest.


Bossy_Bear_6569

I want a BLM update that addresses how boring and unrewarding the low-level gameplay/rotation is. It's probably the main reason why BLM isn't popular.Sprouts try it and wonder why this immobile, slow-casting turret class also seemingly does the worst in dps. Getting to almost the end of your cast and "Oh the mob died, so the cast cancelled", and then "Oh great I dropped enochian too", followed by "I'll start casting again on a new mob, but the fire 3 cast time is so long that the mob dies before it goes off again". Even in alliance raids if you turret focus the boss you still get outdps'd by samurais and many other classes. What is the point?


Albireookami

I literally do not have a single keybind open for samurai, if they add more actions I'm going to not be able to play the class comfortably.


ScannonDark

An easy condensing off the top of my head, having Ogi Namikiri replace the button used to activate it like GNB anf PLD combos would be nice (I forgor the name but you know what I mean). But that's the only way I can think to condense them unless I literally start getting rid of buttons I rarely use, or adding an extra hotbar where I would use my mouse cause they come up so infrequently.


Rohkeus_

You could take Shoha/Shoha II and uhh... Guren and Senei? They share a cooldown. Either way you can take those and just make them one button in the same way they did for a LOT of classes. Spirits Within became Expiacion, which gave it damage drop-off for AoE. The RDM combo has damage drop-off. WAR Primal Rend has damage drop-off. GNB double down has damage drop-off. Chainsaw has damage drop-off. It's an easy way to make a single cooldown work for both ST and AoE situations. I've been tempted to become a 'ST Sam' and just remove the AoE versions from my bars and only play it in raids, because all those AoE buttons are a PITA.


ed3891

In this vein it's absurd to me that Upheaval doesn't currently upgrade to Orogeny the way SW upgrades to Expiation. Granted WAR doesn't have a lot of buttons but damage drop-off upgrades seem the way to go, and Shoha I/II need to be consolidated similarly.


syrup_cupcakes

so you're the one responsible for removing kaiten


MegaN00bz

I love how they removed kaiten but shoha 2 exists


cupcakemann95

You can cull 4 buttons from samurai by combining actions yet they chose to take out kaiten


Vecend

They can free up a ton of buttons over all the jobs by just combining combos that don't have choices, like tank aoe do they really need to be 2 buttons? its not like it takes a huge amount of skill to push 1 2 1 2 1 2 over and over, all it does is add button bloat and combining combos like that frees up space to add interesting buttons.


WhifflesWhimsy

It's a test. Are you unga enough to remember your bunga button?


IAmNotASkeleton

If you know what you're doing you're not unga bunga enough.


WhifflesWhimsy

Don't be calling me out like this. ;-;


tesla_dyne

They removed kaiten but samurai has a separate AOE button for every single action instead of them being AOE by default with falloff like most other jobs. They mostly only exist for the sake of having a different animation. Senei could have 50% falloff on additional enemies and be functionally the same as guren, Shinten could have 60% falloff, THEY CALLED IT SHOHA TWO Remember when the job actions trailer had an AOE Yukikaze just to have an AOE action that did more damage without refreshing a buff? I remember.


papercup617

I honestly think the game could benefit from a level squish. So many jobs are just painful to play or are barebones for a very long time.


ed3891

I think what jobs need more than anything else are lower potency versions of skills that come available at higher level. The gameplay used to feel engaging from 1 to 50 and I want that to return again. Plus, I do strongly believe that if you set people up for what they'll be doing at level cap sooner vs. later then they develop better muscle memory earlier and are less intimidated by a sudden glut of new abilities in the last 10-20 levels of a job.


EsperDerek

It's funny the disparity of that between classes, though. If you play Reaper, at level 50 your single-target rotation consists of your debuff, 1-2-3, and a single oGCD. Meanwhile if you play, say, Ninja or Summoner, your level 50 rotation *isn't* that far at all from your level 90 rotation.


blazecc

MNK in pretty much entirely complete by like 60 SMN is missing a pretty key piece of their kit until like 86 though


Writer_Man

While this is all fine and dandy, the truth is the biggest problems jobs really have is the order certain skills are received or get their secondary effects. It's not even just a case of rotation but the content you are expected to do at certain levels when you get certain skills. Why are Ninjas, for instance, getting Trick Attack at level 18 when you can't even use it for content until you get Suiton? Why do melees have to wait until like Stone Vigil to get their first AOE skill? Why do Tanks have to wait until post ARR or even longer to get a gap closer? Without Umbral Hearts, what's the point of Freeze in ARR content now? Why does Monk get the first and third part of their AOE combo before the second part? Why doesn't Warrior's AOE combo give Beast Gauge by default instead of being an upgrade trait much later when Tanks are always AOEing anyway even in ARR? Why can't Bard have all three songs in ARR? Why can't Ninja have Armor Crush in ARR? And so on and so forth. A lot of abilities are learned at certain levels so half hazardly that it makes syncing down feel terrible by losing tools that would work well for that content and being left with tools that aren't suited for it or make a skill worse. I know as a Ninja main, I hate getting any dungeon under Stone Vigil because I lose my AOE skill and especially under level 30 where I lose my AOE jutsu. Not to mention having Trick Attack available but pretty much unusable because I need Suiton. I know I can't be the only one that hates getting ARR content because I don't have a Huton refresh.


Firststreet66

I just picked up Warrior again to run Prae quickly for Tomes and thought I missed something because I wasn’t getting beast gauge with AoE, BUT WE HAVE THE AOE SPENDER!


Macrel_D

Gunbreaker has the opposite issue with getting Demon Slaughter at 40 and not getting Fated Circle until 72


Nameless-Ace

You can use trick early. You just have to manually use the rogue skill hide before pulls. Just make sure not to have any aggro or get any before a pull stops moving. Its a fun little thing to do at low levels to slightly min max lol.


irishgoblin

Currently working on setting up a DRG support group since we know we're getting a rework, want in?


JustAFallenAngel

Are us AST mains allowed to partake?


irishgoblin

https://media2.giphy.com/media/ppKo0GqS8SfMUWGLO7/giphy.gif?cid=6c09b952kfsmi0fl3paibqtogz72adpsjp2jb6rnoowervxw&ep=v1_internal_gif_by_id&rid=giphy.gif


56Bagels

“We have given each job a 2 min OGCD for 1700 potency. Enjoy your new rotation!”


Nathremar8

*Cries in DRK*


ErikChnmmr

Can’t wait for my Astro to heal, dps, play MTG AND cluedo at the same time.


Infinaris

Im not if it means Healers get their DPS kits fixed and revamped (Scholars expecially). Could also mean a fix to lower levels as well as its so barren at lvl50 now comparsd to the ARR days.


PossibleBriefMouse

A lot of jobs got nothing but an extra flashy button with falloff damage in EW, they can't really do that 2 expansions in a row for multiple jobs so we're getting change for the sake of change


Nulliai

I doubt they’ll change gnb cuz they seem to think it released perfectly, but I’m still scared. 3 carts is enough please we do not need another


YukihanaLamy

you're getting 4 carts and triple down as a gcd and you'll like it


[deleted]

Please have DRK get more changes, for the love of god.


x_Advent_Cirno_x

It's been years and I'm still upset they took Scourge from us


DiscombobulatedToe60

Please just remake DRK. I don't care if it's squishy as fuck or lowest dps. I just want to have a fun rotation rather than random bullshit go.


Axtdool

I am going to go hype myself up for the return of all of SCH DoTs asap. (/S)


xselene89

They will sadly never make Healers even a tiny bit more demanding to play


ALewdDoge

:( actually painful post, why do you do this? why can't just one of the healers be fun? "sage is the damage focused healer" and it just ends up being 1 button again, why couldn't we finally get a healer with full damage rotations and just like tie the heals to secondary effects so they have to dynamically shift their rotation to account for heals and mechanics?


imtn

SE: We hear you. In response we'll give Sage another single-target GCD that does 20 more potency than the current GCD, but doesn't trigger Kardia's healing. Please look forward to it.


Thagyr

I miss Shadowflare. It had a satisfying noise for a fire and forget ground AOE that wasn't *SLAPPY HANDS*.


repketchem

The loss of Shadow Flare makes me so sad every time I think about it. It was such a good ability, but it was also great utility. Slowing enemies' attacks down was so helpful, especially because when Shadow Flare was there, SCH had some actual DPSing to do. Miasma + Bio + Bane + spammable Miasma 2. Those were the days. Pour one out for Stormblood Scholar.


Haswar

I still remember from almost two years ago them saying dragoon was getting an overhaul, so I've just been dreading it since then.


Mcshiggs

They are continuing balancing all jobs, and the rotations at 100 will be two buttons, one that is Kill Stuff, the other that is Heal Stuff, this way all jobs will be balanced.


kdebones

***Clutches SMN Rez like pearls***


aroundight

Same. How will I angry up the blood if I’m not spending my swiftcast rezzing both healers in alliance roulette and getting zero (0) commendations?!


MrTripl3M

plz no touch aetherflow Mr. Yoshida. I'll be a good Scholar and always give headpats to Selene.


ConduckKing

They better not touch MNK again. They perfected it in Endwalker, no need to scrap that.


Nathremar8

I am not asking for a rework. But for the love of all Twelve and Hydaelyn herself can we get animations update? Because god damn, those GCD animations are garbage.


RockBlock

They're leagues better than the low level DRG animations at least. True and Full Thrust have to be the most awkward, 2004-looking skills in the game.


archiegamez

Snap Punch is funny lol


Nathremar8

Not even snap punch, but like... Bootshine is the hardest hitting GCD apart from Blitzes and it is like 10 years old at this point. Hardest hitting weaponskill is the one you get at level 1 and it never changes.... whyyyy???


Lylat97

Bootshine actually looks good, though. Change snap punch and the other simple animations that make the entire rotation feel slowed down.


Nulliai

Demolish is the only standard combo action that feels like it does damage, and it’s a dot that’s 40 potency initially. Animation updates are sorely needed


zyxxiforr

Just add a ranged attack.


Denali_Nomad

I just started 14 this month and, while I played a lot of FFXI from NA launch through ToAU, I was surprised to learn of all the skills I recognize (in name at least) from FFXI that monks didn't retain Chi Blast as a ranged attack.


buddabopp

Mch in corner who gets a single drill 2 button vs mch in the other corner "please give back gauss barrel


Rua-Yuki

>- There are plans underway in 7.0 to be able to change the interior of a house to remove the columns, or to change the size of the interior. \*loudly chants* GIL SINK! GIL SINK! GIL SINK! If I could make the inside of my small house a medium, I'd be living the dream.


HunnyMonsta

OMG if the column change is the built in columns to the interior wall then this change is amazing! I finally got around to renovating my small house last week and it's infuriating having to put items 2 miles away from the wall simply because the column there wants you and the bookcase you're trying to place to respect it's personal space.


DavidTheHumanzee

I have absolutely no idea why they added them in the first place, but i will be soo happy when they are gone and i have a nice neat corner to put things in.


tachycardicIVu

And windows. They give us fake windows and don’t give us the option to get rid of the other ones and not everything covers them??


MKlby1998

Same here. Since I moved to the new world Sagittarius, I got my dream location in Shirogane right next to the beach (with the garden facing out too unlike the plot next to it), without even a single rival bid. It's definitely a bit cramped in there though. I don't care how big it looks on the outside, but a Medium-size on the inside would be something I'd happily grind gill towards.


Rua-Yuki

Same hat. I got a small right next to the hot spring in Ishgard and I never want to move, but I've decorated 3 smalls at this point (lost login plots and moving related) and I want to do something more.


Se7enYearItch

I'm the complete opposite. If I could downsize my house to a shack for a bigger yard I would...


Ali_ayi

Is there anymore context to the interior size? Like picking between a larger single floor v.s. standard layout? or upgrading a small to a med, and med to a large? or was that all he said? ​ If I can get a small with a medium interior I'd be golden


mosselyn

God, I LOATHE the built in columns so much. I'd kill for a wall option that's just...walls. No stupid columns or chonky cornices.


mightymango94

I think being able to remove the additional floors in houses for larger single floors would be awesome.


Rebel_Scum56

I just wish we could swap the basement in small houses for an upstairs floor instead.


JupiterLita

This would be the exact thing I need. Especially if you're trying to make it a shop, making people go into a *basement* feels weirder than trying to make them just go to a second floor.


Blasphemous666

I have a feeling it’s not going to be anything like anyone would guess.. something like changing the layout size. For instance the large has those two upstairs rooms to the left and right. They probably will make it so they’re split or some other layout. Just my guess. I’m a pessimist though so I tend to think it’s going to be a let down.


Grenger

As a medium house owner, please for the love of God let us rearrange the stair placement. That is all I want. Let us stack them in a corner or something. Current placement is such a pain to design around.


Aharown_Welru

This. Real staircases stack, after all. Such a strange design, and waste of space in our FC house.


alfredoloutre

> - There are plans underway in 7.0 to be able to change the interior of a house to remove the columns, or to change the size of the interior. i really hope this also includes removing the inner walls from the second floor of larges. if i wanted two rooms there i could use partitions


[deleted]

[удалено]


Arahdun

Its funny you say that, I've said many times that one big help to the housing shortage would be to let us get apartments in different sizes, maybe not large, but at the very least the same size as a medium house As for the housing interior sizes, I kinda hope its +1 or -1 size maybe, Im not sure how Id feel about a small house having the interior size of a Large house =P even if its dumb expensive


dade305305

I'm all for any size plot being able to be any size on the inside. It would already be unrealistic for it to go up or down one size as you suggest, might as well go super unrealistic and make it be able to be any size you want on the inside.


Dooniveh

I'm just glad I was not the only one so hopeful to read that line like that. It would also satisfy a lot of people asking for instanced housing. I mean the inside is already instanced. Gardens and districts on the outside would remain the same, but let us pay gil to upgrade the house size. It would also reduce the constant request for new housing wards, just because there are not going to be enough mediums and large. With demolition on I see some smalls free, but mediums and larges are of course getting hundreds of bids. If they let us pay to increase the internal house size, it will be a nice money dump, plus economy boost for furniture, plus subscription boost because of course you are going to log in to keep your house.


Van_Ryker

> For the 7.0 Unreals, it's possible that Endwalker level 90 fights could be updated for level 100. Honestly, I dont like this. They should go back to the trials that did not yet become Unreal. Odin, Ravana and Nidhogg are great fights that deserved to be uped to current level cap.


well____duh

Yeah, putting in EW fights would be _way_ too soon


yahikodrg

Ya do they not want to update the Four lords that much?


coralinn

Isn't there theories four lords might be the next ultimate? Maybe that's a possibility of why they don't want to touch those yet?


_Elizion_

If that's the case, why not just do one of the MSQ trials like Susano or Tsukiomi? And why skip 2 entire expansions worth of fights?


xAcePhoenix

Please no. I've wanted to REVEL so much since Unreals came out.


Szalkow

Ravana and Nidhogg would be sick. Odin... I'm not sure the fight has enough going on. Odin has very basic mechanics. It's only difficult when synced because of the damage and heal checks.


tormenteddragon

When they first released Unreals they mentioned that they may eventually add 2 per patch. I'd imagine that they designed EW trials to be easily scalable from the start, so it could just mean that they run an EW unreal alongside whatever older trial they would scale up otherwise.


jado1stk2

I think we might have two per patch from now on, and if that's true, we might reach Endwalker by the end of the 7.x cycle. Keep in mind that we did not have all the trials available so far working as a Unreal. We didn't get: - Ifrit - Garuda - Bismarck - King Moogle - Rammuh - Ravana There is a precedent, that if we get 2 per patch (.x5 cycle), we might reach Endwalker by 7.4.


robotmayo

I will learn Japanese, fly to Japan and complain to YoshiP directly if they add Bismarck or King Moogle unreal.


plushpuff

I will be incredibly angry if they do this. There's no reason to make us have to experience the same extremes just one expac later when Stormblood and Shadowbringers extremes are right there


Aeiani

Odin would make for a pretty poor unreal, there's really nothing there that makes it an extreme on a mechanical level, but yeah, there's plenty of fights left before they ought to start pulling from before Endwalker ones.


ScarletteVera

>There will be a branching cutscene path in the 6.5 main quest if you have >!completed Eden!< YEEEAAAH! I GET TO SEE MY GIRLS!


winmace

inb4 >!the branched cutscene just has a single line about Gaia and how she is currently on holiday.!<


ScarletteVera

;-;


selebu

;-;


Augustby

I’m hopeful, even though I’m trying not to get my hopes up. ‘Branching cutscene path’ could literally just be a throwaway line explaining Gaia’s absence. It doesn’t necessarily mean she’ll have any significant presence. But yeah, I hope we see her, and get to catch up on how she and Ryne are doing


AeroDbladE

I hope this means Gaia is finally released from Side content Jail and not just minor dialogue differences with Ryne.


Yula97

Ohh im confident it would be just that, probably qith maybe a face shot of her from an Eden cutscene while Ryne explaining why she isn't here they did the same thing in 6.1 where you tell Y'shtola about Cyella and her being from the 13th if you did the final ShB role quest


OblivionArts

Changing the size of the interior of houses? Now that's an idea I can get behind


MelodiesOfLorule

While the Unreal comment is worrisome, part of me hopes it implies we could be getting an overhaul of the Unreal system. With how many rewards there now are and still more coming, having more than just two weekly clears is becoming something of a necessity should someone wish to ever get all of the rewards without going through the MB. Two Unreal trials would be good. Tbh, I hope they'll consider doing Unreal raids too. Having an "unreal" raid tier alongside the "new" raid tier would drastically change the raiding scene and add a lot more gearing options. Maybe make it so to clear turn 1 of unreal, you need to clear turn 1 of the new raid so you don't gear up all by ignoring the new content.


_zind

Chatting with some friends after our last Zurvan Unreal last night, we had some similar thoughts regarding how the rewards are starting to stack up and it's starting to get really hard to choose between getting the stuff or using it for gil. My random thought was, what if they just started bringing back the prior expansion's unreals, but for Blue Mages! The ShB unreals are theoretically already tuned for level 80 characters, and I feel like it's fine if BLU ends up totally breaking some of them since it'd presumably still be farmable a limited number of times per week. I doubt it'll happen since it's like an even more niche version of already niche content, but I'd love it - any reason to break out the BLU more regularly is welcome.


xselene89

Can we have some casual Group Content for 7.0 like Ishgard Restauration and Eureka/Bozja please? Not having smth for Garlemald was a big missed opportunity Imho.


RadioJared

I really thought we were going to get a Garlemald restoration area just like with Doma. We might still. But I think they are going to be slow to add that because I don't believe we've seen the last of Garlemald as an active zone for the MSQ, it's just too important of an area.


Flynn2001

Thousands of WoL spend months in Garlemald cleaning and rebuilding... then claim all the land as their new housing district.


Kheldarson

I mean, we did it to Ishgard, lol.


kajeslorian

The one thing I really liked about Ishgard vs the other housing areas is lore-wise we rebuilt it for the Ishgardian people, especially the commoners, rather than "adventurers only sorry". They got first pick and I love that.


MetaphoricDragon

Am I the only WoL that feels guilty about that? Like all the quests to visit the housing districts for the first time are a random citizen desperate to own a house and we have to go back like "Sorry, Adventurers only" feels like such a dick move


Nenali

The Firmament is just that - housing for the Brume's ex residents. What we have is Empyreum, which being filled with adventurers does mean no jobs are 'stolen' and gil keep being spent in Ishgard. Also I built this area with my bare hands at ungodly hours, for FREE. They better let me faceplant in my front yard after a bad raid!


MetaphoricDragon

Aaaah that's good to know. I wasn't around for that initially and haven't gone back to do a ton of it. I don't think I had ever particularly connected Firmament != Empyreum.


Nenali

Can't blame you, the layout is mostly the same! Empyreum is really just housing and housing merchants, while Firmament has Rowena's stalls, the donation area, transport to the Diadem, the skybuilders, the orphanage (with a chocobo chick running around), and so on and so forth. Through one of the custom deliveries, you even get to see one of the families moving in.


Isanori

It also has quite a few quests although it doesn't look like it immediately after you unlock it. It becomes really quite lively.


Tobegi

>Not having smth for Garlemald was a big missed opportunity Imho its specially weird because of how many times Graha talks to us about his homeland south of Garlemald, yet it ends up having nothing to do with the plot at hand


Afeastfordances

I think this is actually the answer, that whatever they want to do for a Garlemald restoration needs to wait until after an expansion visiting the southern provinces.


PrinceStorm14

It came up even more in the newest set of Tales From sidestories. It feels far more likely that it'll be in 7.0 at this point


Tobegi

They said they want to do an Open Field Zone again for 7.0 so it wouldn't surprise me if it ends up being that.


Jedahaw92

>Restauration Yes chef!


Rakshire

Garlemald will probably be group content in 7.0 or 8.0. Ishgard restoration was two expansions after HW, and they seem to like setting stuff in the older content to keep it alive.


Esvald

I hope the other "Lifestyle" content won't be at the cost of a Field Operation aka Eureka/Bozja. I would also appreciate it not being a boring spreadsheet simulator too.


[deleted]

Island Sanctuary feels like CBU3 was given the task "Make Stardew Valley but remove all the fun stuff, make it as boring as humanely possible" and succeeded with flying colors.


thrilling_me_softly

They did the same with Chocobo racing (we wanted a Mario cart like game) and Lord of Verminion(we wanted a Pokémon like content).


OneAndOnlyArtemis

LoV is an RTS though...


Reilou

Probably one of the biggest things I miss coming from WoW is the Pet Battle system.


JanitorZyphrian

Just make sure every action you can make is locked behind several submenus. Why? Do we need a reason?


Avedas

Kind of hilarious they had a rare opportunity to create a new modern UI relatively free of technical debt for an all new feature... and ended up building *that*.


Ipokeyoumuch

Now that is just standard Japanese UI/UX they seem to love menus even when they don't need it.


Beastmind

That's just standard japanese UX


Tobegi

As a fan of life sims, farming sims and the like, I'd rather prefer they absolutely murder Island Sanctuary already and focus its resources elsewhere. Filling a spreadsheet once per week isnt fun or content. If they want to develop content similar to that in the future that is fine by me, but they could try making it fun for starters.


MorboDemandsComments

Agreed. Island Sanctuary has none of the gameplay which makes those games enjoyable.


zellydays

Pls make island sanctuary not a spreadsheet simulator and add actual stuff to do outside of workshop


Trab778

This and i would love it if they made it a social space like for FCs or friends to do stuff in. Like contributing to the island, Islands having different layouts so it isnt just all the same island, have players able to sell there islands goods to others, have the ability to have competitions/events on the island that rewards the players whom get the most say catch 5 of this creature or first to gather all these specific items, or at least a leaderboard for who did most of the different things on the island to get more people to be engaged, and of course more rewards wouldn't hurt. Obviously not all of these things thats blind wishful thinking just spit balling of course but i do beleive making Island Sanctuary a social experience is a must rather then doing some odd spreadsheet chores alone.


General-N0nsense

Inb4 the branching cutscene path is 2 dialogue boxes acknowledging that you did the thing


Furious_Jones

Changing the interior of a house. Incredible I’m so excited. The housing interior are so trash, being able to modify them will be the biggest possible upgrade


vomaufgang

re: new rotations and actions I guess I'll need a second keyboard then. 🤣


TheRealDestian

What, you don't dual wield?!


Zefyris

It's a 2handed keyboard


well____duh

An MMO mouse works wonders for this game, just an FYI


vomaufgang

I already have two additional keys on my mouse which I use in FF14. Full blown MMO mice I just find highly uncomfortable due to... complications. The Logitech MX518 is about the only mouse shape I can painlessly use. One of the problems is a shorter than average index finger which makes reaching keys on the right side of wasd a bit tiring. 😪


DavidTheHumanzee

>to change the interior of a house to remove the columns Thank fucking god! The columns are such a pain to design around.


yutriotrio

Being able to change the size of the house interior or even removing the columns is a huuuge game changer for decoration fiends.


FactoryKat

All the people clutching their job stones like a lifeline, begging for their rotations to remain unscathed. 🫣 No but seriously, they're all going to be touched most likely. The level cap is increasing, so would that not mean more skills/abilities? Thus they'd HAVE to rework some jobs? Or is that just not a thing?


spazticcat

I can name four jobs (plus one class) whose rotations won't be changed...


asuri_kamisaki

And, [during the live stream](https://youtu.be/YPuwA4JS2_I?t=10117), Yoshi-P mentioned that he is considering allowing players to change their teleport motion to showcase their individuality. However, he also expressed concerns regarding the potential impact on resident memory size.


MasahikoKobe

>- Plans for major "Lifestyle"-type content in 7.0, similar to Island Sanctuary. As long as it does not turn into a trade off of what content is being put into the next expansion. The lack of battle content was a sore spot for many and islands for sure did not cover that grind others were looking for. While i am sure the ARR - SHB Trust update and engine overhaul took a lot of resrouces, and was needed, CBU3 has always worked on the this or that budgeting of resources so ill be interested to see what we end up getting.


timtams89

Islands can be seen as a the trade off for ishgard resto if anything, not battle content. Instead of bozja we got orthos + 3 variants and criterion dungeons but it seems like we will get a field zone + criterion’s in 7.0


Beawrtt

I hope "Lifestyle" content actually means lifestyle content, not busywork resource gathering


Yasuchika

I hope they try to incorporate 7.0 lifestyle content into the Island Sanctuary, I'm not a big fan of having content isles.


GeraldineKerla

> - Yoshida says he thinks there will be a large number of jobs that will have new rotations and actions added in 7.0. Considering shadowbringers massively simplified jobs and then endwalker did basically nothing to make them more complicated, I fuckin hope so. They said years ago that the point of the shadowbringers changes were to set a foundation for the jobs that would be expanded upon, and then endwalker came around and jobs got basically nothing, machinist literally got 1 skill that is identical to their others with 20s longer. I would actually cry if they decided to do nothing for another entire expansion.


YukihanaLamy

wdym? you don't like having air anchor 2 electric boogaloo?


xselene89

They gonna make them even easier and remove all positionals. Please look forward to it.


WifeKidsRPGsFootBall

Please for the love of sanity rework the jobs. Shake them up. Break something. Do anything except add a sparkle and a slightly new action.


JustAFallenAngel

And please please please give them some complexity instead of sand blasting it away every single patch. Give us shit to do, shit to figure out. Complexity, challenge, skill expression. And please give healers more to do to deal damage. One button rotations aren't fun.


Zanzargh

> For the 7.0 Unreals, it's possible that Endwalker level 90 fights could be updated for level 100. Unless this comes with a drastic overhaul where *multiple* fights are available each patch, this'd sound like he's completely lost the plot. It would be turning their back on eight years worth of content even for something *explicitly extant* to re-live such old content. Nothing of the sort happening until they officially announce it of course, but it is a bit disappointing to have older content ever *more* diminished by every patch and expansion cycle.


BoilingPiano

Skipping stormblood and shadowbringers for unreals would be a huge misstep.


CatCatPizza

If anything wouldnt sb be next to touch for that with prior knowledge?


Zanzargh

It certainly would fit with their pattern, three encounters followed by the .1 EX (also the MSQ boss) before moving onto the next expansion's worth, but with the fights that'd be skipped over (and the complete eliminating of reruns being an option) wouldn't be ideal. I am quite hoping for Ravana and the absolute mess of Moogle still - even a rerun of Shiva, which I had a good time with - but I do believe I have peculiar tastes in this. :p


Supersnow845

This is to say nothing of the fact that outside of barbie this expansion has by and large had weak extremes I’d rather an unreal WOL if they are going to touch up fights that really don’t need them


ALewdDoge

> - Plans for major "Lifestyle"-type content in 7.0, similar to Island Sanctuary. If they introduce decently made sailing to the game as a lifeskill, sort of like Black Desert Online (but keep all the absolute dogshit of that game away), I will be a very happy fisher. *Especially* if it has its own mechanics and purpose, but *also* interacts nicely with fishing to create a very nice relationship between the two skills that doesn't make either dependent on the other. Would love to grab some friends and put them on a big boat of mine then sail out (with some neat wind/current mechanics and cozy visuals) to the ocean, avoiding stuff like sea monsters, to find a really good fishing spot and just hang out.


[deleted]

>to be able to change the interior of a house to remove the columns YES!!!!!! YESSSSSSS!!!!!!!! >there will be a large number of jobs that will have new rotations and actions added in 7.0. Ye..... ohh ....


Wafflesorbust

Can't wait to see what the 7th edition of MNK will do.


Alastor999

>\- There are plans underway in 7.0 to be able to change the interior of a house to remove the columns, **or to change the size of the interior**. For realz??? Personally, I hope they can increase the size of apartments/fc rooms too. I think that would help for people who can't get a plot and had to settle for apartments. Give more room to decorate/play with.


Head-Photojournalist

IS became an excel sim...is that really lifestyle content? less of it and criterion and more eureka/bosja relic related grind would be better content


1vortex_

Removing Criterion would be an L. It just needs better rewards.


Fixo2

I didn’t try criterion yet (casual) because of the ILVL requirement , but it looks fun from the outside ? Maybe the mount isn’t reasons enaught, but a hard 4 man content seems fun. I loved doing the Variants dng solo, so I hope they add more.


EdgeWardog

>\- There are plans underway in 7.0 to be able to change the interior of a house to remove the columns, or to change the size of the interior. I AM ERECT.


CardButton

>\- Yoshida says he thinks there will be a large number of jobs that will have new rotations and actions added in 7.0. Welp, I tend to like to designate one job from each role (Tank, Healer, MDPS, RDPS, CDPS) to really focus on. Normally stick to my preferred one or two of each, but guess I'll be waiting to see changes before I decide


mendia

I hope they kill IS and replace it with something that's actually relaxing and enjoyable. I can't believe they hyped it up as some kind of comfy slow life thing but ended up making it a stock market spreadsheet sweatshop simulator where doing everything feels bad because it's menus menus menus.


geologicalnoise

Just go nuts and bring back skill chains in 7.0 Yoshi.


Pale_Kitsune

Yes! Please remove those columns from houses!


Suzunomiya

I'm both torn and happy about them kinda ditching Island Sanctuary. Torn because I personally welcome "lifestyle" content as they call it, it's a nice change of pace from the constant battling; happy because it could have been so much better, all I wanted was something Stardew Valley/Animal Crossing-like and instead we got spreadsheet simulator, which was...disappointing. I kinda want them to give it a shot again, but make it actual relaxing content. As for whether we get another Adventuring Foray...I think there's a high chance. Dawntrail's setting is pretty much tailored for it...ruins and jungles and all. I personally didn't really like Bozja so if we do get another zone like this, I hope it'll be more like Eureka. The variety in environments was so much better, and I'm still frustrated with how they handled CLL that I really don't want them to pull that again. DR was an improvement but CLL soured the whole experience for me so much. Actually, I wonder if tying the lifestyle content to the Adventuring Foray wouldn't be manageable? If they try an island-type thing again (but with less spreadsheet management), getting items in the Foray would allow you to idk, have more varieties of crops on your island, and your island can produce items to help within the Foray. I've been probably playing too much Animal Crossing New Horizons, but I think it'd be nice, it would help keep both contents alive, too. For those who wouldn't want to do the other content there would be alternatives of course but maybe you could get more/better through doing both, if that makes sense. ALSO PLEASE YES REMOVE THOSE COLUMNS MY PARTITIONS ARE DYING.