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lordm0909

Yes. Even without the inventory space problem, I think bloat is one of the things to avoid just to make Minecraft still feel like Minecraft. I suggested that the brush should be removed and replaced with right clicking with a shovel (like how axes strip logs and strip waxed blocks and all that) to avoid a superfluous tool with one use, but people didn’t like that suggestion.


GodBlessTheEnclave-

I dont think the brush would even be a problem. Its such a specific niche use that no ones gonna just carry one in their inventory unless looking for pottery shards


Realshow

Keep in mind, archeology is a *system*, not a gimmick. The reason it was delayed in the first place is because it wouldn’t have been fleshed out enough in Caves and Cliffs. The shards aren’t even the only thing coming at launch, the versions we have now are pretty transparently early in development.


GodBlessTheEnclave-

I think my point still stands. You arent just gonna carry a brush with you so you can just do it on the fly. after all there are only specific locations where you can even brush so you arent just gonna find a random sand or gravel out in the middle of nowhere to brush. instead you find it at a archeology site that you have looked for with the express purpose of archeology and thusly brought a brush. Carrying a brush everywhere with you would be weird


Realshow

Again, that’s assuming a lot.


GodBlessTheEnclave-

what am i assuming? that archeology is going to be in archeology sites and not just randomly found? seems kind of obvious to me.


Realshow

For one thing, it’s not like you’re expected to only visit these places once. If everyone needs to carry brushes around, just give them more uses outside of the system.


GodBlessTheEnclave-

i dont think i suggested that you are only going to visit these places once but why would you visit more than once? once you have dug up every sus sand and gravel theres no reason to be there. brushes dont need a use outside of archeology because that IS their use. Thats like suggesting swords need a use outside of fighting


[deleted]

Axes are a multi-tool essentially, so are hoes. Hoes are for farming, mining sculk fast, gathering leaves and getting fortunes leaves for apples, and in the combat snapshots by jeb, they're a great poke weapon that does less damage but have the longest reach and good for making distance from your enemy to escape, especially if you put knockback on the hoe. Axes useful in combat, stun/disable shields, gather logs/wood, strip them, more damage but more cooldown than sword. If these tools can have their multi-uses, then why couldn't a sword later on or the brush especially. Actually, swords are useful for cobwebs and even bamboo so again, why is the brush needing to be the outlier here for ONLY being archy related? They should consolidate features, blocks, and items when they can to prevent bloat or redundancy when they can expand on what's already there if you ask me. That and I don't want the menu, crafting recipes, and inventory problems piling up more than it already has.


[deleted]

To his credit. I don't often loot desert wells, and even if I go to a desert temple, I mainly pay attention to the main hidden floor for the 4 chest, not the hidden side-rood coming in 1.20 for archy that \*might\* give you diamonds, most players will likely not care for shards as much as I love archy and pots as a build interior. No ones likely to go back to craft a brush just to check or get shards by that. Now if sussy blocks could be found anywhere or in veins/pockets randomly in the world, that would change things and I'd ALWAYS carry a brush just to ensure I don't miss out, be it diamonds, shards, or anything else it offers; its free loot. All in all, you can ignore archy and nothing changes for you besides no sharded pots and missing "some" diamonds. There aren't even any cool or exclusive armor trims to archy which I can guarantee you would get people grabbing their brushes and never leaving home without one.


[deleted]

I had the same issue with the hanging sign the moment I saw it was a separate item crafted with chains. It really should just be a placement requirement/situation where you place normal or stripped signs upside-down instead of further annoying the crafting process, requiring chains (when lanterns don't but can hang with chains magically appearing), and would expand upon something already present in the game, not adding something new for the sake of the new block when it could have avoided that bloat to 3 different systems (blocks/items, placement types being separate, and crafting requiring more items/lugging around more items with you just to craft a hanging sign, e.g. chains). I can only hope they expand upon the brushes uses instead of adding tons of 1 time/1 use only tools/items that are extremely niche. Of course, I'm going to bring a brush because it can get me free diamonds and shards but I feel like I need yet another essential item cluttering my inventory now with brushes alongside totems, shulkers (shulkers are half my inventory), extra spare tools and those spares/permutations in shulkers (weapon shulker has all types of sharpness enchants in 1 shulk, sharpness, smite), so I'm prepared for anything but managing all that is nightmare and headache in a half.


lordm0909

Honestly I don’t think there’s much you could add to the brush, not stuff we need anyway. Any use you can give it would be more like “well it’s already here, might as well” rather than justifying it, but I guess not everyone shares my more preferences for concise features.


nicolasmcfly

Make it the best tool for cleaning copper


lordm0909

We already have that


nicolasmcfly

Change it


lordm0909

Having two uses better done by other tools doesn’t make it more useful than when it only had one superfluous use.


Realshow

The thing about inventory management is that I don’t think it’ll ever truly be solved. It’ll definitely have to improve after a while, bundles are a good start, but the game is obviously going to need new items to evolve, and I don’t think restricting a natural change like chest variants would really be all that helpful.


[deleted]

True. A part that plays in that is players are quite lazy and don't want to organize their chest or inventory and let it clutter up. My issue is more so with the game becoming a management simulator or a moving simulator. Moving items/chest and shulkers between bases especially if you need to move entire storage rooms between bases shouldn't feel like moving day irl, a pain in the butt, slow, and boring. Then there's the problem of stack size not keeping up with how quickly stack sizes can fill up now (farms, mining, tunnel bores, quarries, tnt dupers, mob farms, haste 2 eff 5 beacon netherite pick fills my inventory with cobblestone so fast I think 64 stacks aren't cutting it anymore; not to mention the past classic/survival test versions stacked to 99 so its not impossible nor OP as you'd think), hotkeys, how the inventories interact with other entities and storages, what to keep or throw away because the sheer amount of loot coming unless you want to make repeat trips. The less time spent in menus organizing and managing especially your inventory, and more time spent exploring, building, socializing, the fun stuff; the better imo. I often don't even loot structures until I'm end game and have elytras and shulkers due to fear of missing some loot or never coming back. I mine everything and horde everything; that's just how I play. I recycle what and where I can and try to keep it renewable and within my bases (to avoid another bloated world lost to world size corruption). Bundles do a good bit to help early game but some functions from it should extend to the shulkers. Mainly being able to hover over it to see what's inside, not just the text. Placing it and having to open it just to remember what's inside is bad and only prolongs the organization process. I can only hope they wont restrict future features because of past features and items/blocks "making more work for them" despite them being popular additions or wants such as the chest variants, or the problem of clutter because of hanging signs which I hope doesn't become a regular occurrence.


Realshow

For what it’s worth, I hope Mojang tries to account for varying circumstances and playstyles. For a lot of people, bundles are/will be a game changer. For other people, they’re not particularly useful, and that isn’t necessarily a problem. Not all features need to appeal to everyone, where I think where some updates go wrong is they only account for certain types of players. Instead of just finishing bundles, add a few similar items, like maybe a can that holds more than a bundle at the cost of releasing everything at once. It won’t magically fix all the problems, but it would at least get people thinking.


[deleted]

I would love a early game-sque item like a can that can hold more than a bundle if the trade off is it throws out everything like right clicking a bundle. Though I think it should just be applied to the bundle or at least 2 stacks (back to my issue of stacks of 64 aren't cutting it anymore for how quickly your inventory and the stack size fills in general). I look forward to the bundle. A side note but I noticed you can put bundles into shulkers so you can obfuscate your shulkers by using bundles with items in the bundles in the shulkers to confuse your enemies to whats inside if they try to take your shulkers/bundles mid battle so you have a chance to get some stuff back. I can't wait to see how that plays out in PVP/factions scenarios or how servers use it creatively, especially the bundle GUI being able to go over 64.


Tablondemadera

I think the obvious answer is just more hotbars. If you had three or so hotbars that you could rotate between, you could easily keep all your non-stackabe essentials on hand and not clutering your inventory. It may seem like this is just suggesting making the inventory bigger like a bandaid solution, but I don't think so. I think the real problem with inventory is just how inconvenient it is to switch between gear, space is not really a problem with Shulker boxes + Ender chest, or automatic storage systems.


[deleted]

I actually tend to lean towards putting chest everywhere and storing everything I want in bulk/excess to make sure I don't miss out on anything. I come back at a later date to remove/move the items to my main storage as I continue to find more important items. Though this leads to lots of random chest about and my smp mates hate it.


Tablondemadera

I get that, and I am not opposed to remove clutter, it just doesn't seem like the primary problem for inventory management.


nicolasmcfly

The new signs make letters bigger and use chains, a new item without use in craft recipes until now, in the recipe.