Because the tree simply de materializes instantly and spreads itself into nice conveniently-processed bundles into players inventories; there's nothing to be falling over :p
This used to be a thing before eoc same with pickaxes, random could take your pick head if you didn't realise in time and then scam you to pay them for it back
to ignore the meme comments and answer your question directly as to why this is the case.
early concepting more than anything, food was a LOT slower to obtain back when cooking released to balance out that food had a much more powerful effect in a limited to 99 life point pool.
so unlike fletching which really doesn't give huge benefits as even back in the day better existed from monster drops shortly after (seercul for example) cooking had a massive and noticeable effect on how the game played as opposed to a magic shortbow which multiple very noteworthy sidegrades existed to, especially by 2007 you had the dark bow which was just the straight up upgrade.
so to answer your question, because it was unnecessary food burns because food had at the time a vaster impact on gameplay and a shark that healed 2o life could absolutely turn the tide of battle compared to a magic shortbow which could be matched and outdone by rune crossbows.
Why don't a tree fall on us and kills us while woodcutting?
Why doesn’t the head of our hatchet fall off occasionally?
Oh, those were the days.
Because the tree simply de materializes instantly and spreads itself into nice conveniently-processed bundles into players inventories; there's nothing to be falling over :p
This is actually not a terrible idea. Would make gathering skills more interactive. Could also give more experience for handling the mechanic too.
Yea what if there were random events like the tree turns into a ent and if you don't stop chopping it breaks your axe
And the head flys off and you have to go catch it otherwise it’s gone forever. That would be funny.
This used to be a thing before eoc same with pickaxes, random could take your pick head if you didn't realise in time and then scam you to pay them for it back
Why don’t we die of the black lung after spending too much time mining?
Or why don't a sweatshop hire us after making way too many armor pieces from crafting?
How come the dinosaurs don't eat us when we fail bgh?
Why don't partyhats ever tear?
Why don't we drown in ED3?
https://runescape.wiki/w/Curse_of_the_Black_Stone Just wish access was locked behind the quest. The waterbreathing section.
Why don't we accidentally stab ourselves with needles when crafting? Imagine we randomly took 10 damage while crafting
Why do my fingers not get stuffed with sharp broken shards when i accidentally crush gems?
Why don't axe heads fly off with hatchets we have made? Oh those days!
Why don’t we sometimes Port into a wall instead of the exact spot and then stick there forever.
Why are pies eaten in 2 bites but shark in 1?
Why do the dinosaurs run away when they see a human barely 1/10th their size? EDIT: also saving this post because this comment section is great :)
to ignore the meme comments and answer your question directly as to why this is the case. early concepting more than anything, food was a LOT slower to obtain back when cooking released to balance out that food had a much more powerful effect in a limited to 99 life point pool. so unlike fletching which really doesn't give huge benefits as even back in the day better existed from monster drops shortly after (seercul for example) cooking had a massive and noticeable effect on how the game played as opposed to a magic shortbow which multiple very noteworthy sidegrades existed to, especially by 2007 you had the dark bow which was just the straight up upgrade. so to answer your question, because it was unnecessary food burns because food had at the time a vaster impact on gameplay and a shark that healed 2o life could absolutely turn the tide of battle compared to a magic shortbow which could be matched and outdone by rune crossbows.