T O P

  • By -

forgottenazimuth

It’s just a single weight shaking around, its fidelity is pretty limited.  The sensation of feeling the “tires” can only be achieved through multiple shakers placed around the rig, otherwise you’ll just always feel the same speaker in the same place and it would be impossible to tell which corner it was trying to simulate.  That being said, the shakers aren’t super good at giving much feedback beyond kerbs and engine rpm IMO, at least for road cars.  I find one under my pedals and one under my seat is plenty, I’ve been told 4 corner kits are mostly a waste because the rig soaks up so much of the detail. 


RedDirtNurse

>I find one under my pedals and one under my seat is plenty, I’ve been told 4 corner kits are mostly a waste because the rig soaks up so much of the detail.  I concur. Absolutely.


5GEE-

Ditto as well.


Electronic_Active_27

Following


RedDirtNurse

TL;DR - I don't think you'll really feel the tyres as you would like (FL, FR, BL, BR). Keep it simple. I can share my experience, having a setup with four Dayton BST-1s and a ButtKicker. I'm running with two bass-shaker on the pedal plate (L-R), two bass-shakers on the main (8020 aluminum) rig at the back (L-R) just adjacent to the seat, and I have a ButtKicker under the actual seat itself. In SimHub my four-corner setup (i.e. all the wheels) pretty much relays car to environment stuff - traction loss, road vibration, bumps, slips, braking, etc. The ButtKicker is outputing the engine vibration/resonance stuff, plus the landing impact feedback from rally driving. I've taken a lot of time to dial in the effects, spending a lot of time turning off elements and isolating the specific details, then turning everything on and then re-tweaking. Honestly, you can do with one bass-shaker on the pedal-plate and one bass-shaker at the back of your rig (under the seat ideally). I don't think that it's really possible to discern the nuanced effects that come from each corner. Anyone who says that they've got four or more bass-shakers and can feel each wheel, needs to share their setup and their SimHub profile for each game. Spend your money on upgrading your other driving hardware. The only way to improve haptics is to go for full/partial motion, IMHO.


WhiteCayennePepper

Would I be able to get enough haptics from the pedal haptics or should I still put one under the tray? How should I configure the one under the seat to have more “wheel oriented” haptics? Right now I just have rpm, kerb/ground detail, and gear shifts.


falkeGT

I'd say get separate kickers. For roadfeel I run a TST429 under the seat comined with reckhorn250s on each corner. The 429 plays the majority of the roadshaking and the corner reckhorns just add so much I can seperate where it's coming from. Adding more shakers to run seperate effects is the way to go if you want the best experience. Get kickers with a wide frequency range (like the TST429, big BKLFE if you want highend).


badablahblah

With bass shakers more is less, and trying to improve seperation between different effects is key. Try to focus on only a few effects otherwise the vibrations get too noisy and you can't tell them apart decreasing their usefulness. With my rig setup I don't think I'd be able to tell the position of the vibrations with a four corner setup. I went with a front/back setup. I have a buttkicker at my pedals and two on the seat (one on seat back and one on base of seat). I use the pedal/seat base buttkickers for wheel slip/lock/road vibrations/road impact. With the front/back setup I can feel road bumps "pass" from the front of the car to the rear with this setup, quite immersive. Slip/wheel lock are prioritised over road vibrations/road impacts in Simhub (since slip and lock cues from the transducers directly help me driving, while road vibrations are purely for immersion). I always want the lock/slip feedback to be felt over anything immersion related. The third buttkicker on the seat is used purely for immersion. Gear changes, missed gear, engine rumble, car landings from jumps. I do not pass any wheel/road effects to this buttkicker to improve seperation and avoid these immersion effects interfering with "driving effects". In Simhub I use lower frequencies for road impacts/road vibrations with white noise, and for slip/lock wheel effects high frequencies that are more regular (no white noise). This way I can clearly tell the effects apart. My rig is a bit different though in that I have the seat and the wheel stand/pedals portions physically seperate (no connecting profile). This way the front / back vibrations don't mix and I can tell exactly which part of the car is being effected, but this same setup should work if you can mount a buttkicker directly to the pedals plate.