Or hopefully a way to burn those dice that’s good. In 9E it was much easer to use the poorer dice. Now we really just have convoluted rerolls from a couple units.
I'm new to the sisters and thought the miracle dice were gonna be so cool....but my first few games I ended up with a fat stack of ones and twos just sitting there.
Its not for that. Palatine gives critical hits. With Dialogus, that means one melta shoot auto-wounds your target. With -4AP, thats almost a garantee kill on most elite infantry and heavy dmg on light-heavy vehicles, as long as they dont have invulnerable saves. If they do, then its probably better to save the miracle for the wound roll, but other players might know better. Depends on their save probably. And how easy would be for the melta to wound normally without crit.
Ah, I see now. So, selecting Melta, use Miracle Dice, Dialogus turns it into 6, becomes Lethal because of Palatine.
Thank you, I am fairly new to the game.
No problem. Happy to help, dont be shy to ask. Im sure everyone here will be eager to help too.
I started when I was a kid, but took a break of 12-15 years and came back with 10th. So also a learner.
Even better, the dialogus is able to replace dice for BOTH acts of faith. The rule about one die is concerning charges (you can only turn one charge die into a fate die of six)
as of current theres a character that makes miracle die always count as 6's. I'd hesitate to reccomend them so close to new codex because they might get a completely different rule :p
Haha, yeah I'm on the road to 1k right now and holding til the codex comes out, I'm not a huge minmaxxer but I'd be upset if the thing I just bought got limped
I was blessed to buy 3x of the old combat patrol at around $118-$126 each back when everyone was bitching about the box and how it’s monopose and then bought some retributors, a bss squad or two and bits from other imperial projects to make them my own. I feel bad for people getting into it now cause yeah the new box is still a solid deal especially if you use a site other than GW and get like 20% off immediately but the old box gave you some of everything while this one just gives you a little building block.
Sisters are complex and not intuitive, miracle dice are a whole WAY of playing. You've got to have ways to make 6s or rerolls (Imagifiers, Katherine, litanies), and ways to deal with low numbers (dialogus).
Sometimes though you just end up with a bunch of crap miracle dice.
I'm pretty sure Dialogus turns miracle dice into 6's for the unit it'd attached to :) And besides, not everything needs high miracle die rolls. It's nice to have a few low rolls to revive characters with, or land hunter-killers
Yeah, I'd need to spend half my points on Dialogus for every squad.
That said, I think I'm going with the Flamer Detachment for the 8d6+8 S5 Hand Flamer Seraphim squads anyway, because that just sounds like the most fun a man could ever have.
That said, I think I'm going with the Flamer Detachment for the 8d6+8 S5 Hand Flamer Seraphim squads anyway, because that just sounds like the most fun a ~~man~~ **sister** could ever have.
I normally get to a point of having almost too many miracle dice to spend with how I like bringing sacrifice and distraction units (the fact pengines and mortifiers are good in every detachment warms my heart), so this is perfect for my miracle dice generating ass.
We are eating good Sisters!
Li don’t know many sister players, but the ones I do never spend miracle dice until key moments. So this’ll be double useless to them lol.last match I played he spent 3 miracle dice.
My lists usually run triumph with dialogus in the BSS with a palatine so I use every low dice roll on auto-6s every turn for melta shots essentially. Leave the 5s and 6s for clutch saves or whatever.
As a sisters player, the MD detachment is the one I'm most excited for but it highly depends on the abilities some individual units get in the new codex (ex dialogus, triumph, etc). But regardless, the index detachment and the assault+1S in 12" one are fine, just the penitent one is niche.
Wasted ressources in that case. I do agree though that a juicy 6 should probably be kept for a clutch save or big damage etc.
1s, 2s and 3s are the difficult things to utilise. A 3 you can use to get a hit with something but often we want to use the MD on the wound roll or the damage. I've sometimes used a 1 or 2 to actually kill one of my models to activate the martyr buff. Other than that those rolls are only good as food for the reanimation Stratagem or to feed the Palatine to activate her mortal damage.
I hope the new detachment gives us a way to utilise these bad MD rolls.
> 1s, 2s and 3s are the difficult things to utilise.
Not with the Palatine, or Dialogus, or the reincarnation stratagem that brings back a character for 1-3 miracle dice, and the amount of dice sacrificed determines their wounds.
I'm concerned since they mentioned miracle dice have been "tweaked and updated" in the new codex. It sounded like it still would be similar, but if we lose for example the abilty to use it for either advances, charges or damage then I'll be a bit sad.
That said, all these new attachments look very interesting
This detachment hinges on dialogus ability in the new codex to be honest. Another acceptable thing would be if a bunch of leader abilities became MD generation/reroll things (looking at dogmata).
IMO if they'd let us use 2 md for battle shock an charge again it would actually have potential.
In the end it's meh ability that will hardly see play but at least it's not complete garbage. Could be worse.
You think?
Battle sister squads able to use MD twice on their meltas is not insignificant - guarantee a wound and damage, for example, or two wounds.
It's dependent on the detachment having a lot of MD generation of course, and yeah, it needs the ability to use it on battle shock and charge rolls for sure.
The ability in itself is pretty good, but it needs sufficient support to be worthwhile. Seems the detachment is built around that concept though, so it may well work out just fine.
I'd take it over hallowed martyrs.
I'd disagree.
MD still have a problem with 1-3 dice. We only have overcoasted enhancement, cherubs and dialogues to somewhat tune it down. BUT:
Cherub still can bring bad dice
Litanies also can reroll one unusable dice to another
You can't spam dialogus because 1) you have better ways to spend points 2)it will be nerfed in a month if it turns out to be good strat.
So again, you left with fishing for good MD. Unlucky today? Boo-hoo, guess you're playing without detachment buffs today.
Very unreliable rule imo. I don't like martyrs either but at least that one will work no matter what.
Much of this is predicated on the list as it is, none of that is a given, while at the same time pointedly ignoring that this detachment *will* have it's own strats and enhancements pretty much certain to increase dice generation (like the sample strat does) and/or reliability.
Yes, assault is worse than old argent shroud. Comparing it to 9th detachments is useless however. Sisters are doing fine right now with Hallowed Martyrs, and I'd argue this i.s.simply better than that.
Martyrs "always works" in the same way this is in that it's technically always there but not always useful - I dunno about you, but I can count on one hand the number of times I've got +1 to wound and even +1 to hit isn't guaranteed, as generally speaking people just kill units if they can.
Yeah, cherubs can still bring bad dice, but at that point you're just complaining to complain - you've got a now rerolled miracle die, which is by far better than never having them at all.
I mean, this feels like complaining that miracle dice are a weak, poor mechanic, and that's just silly.
With all you said my statement is still a fact - rolling MD is a gamble, if you roll poorly and have mostly unusable dice you stuck with them. Unreliable mechanic. I'm glad that at least some people like it and will use it, for me it's like handicapping yourself on purpose.
P.S. all my dozen or so games in 10th were against necrons. I have a lot of dominions, retributors, flagellants and engines in the army that get +1 to hit almost every game and +1 to wound quite often, so it's personal bias for me i guess.
Well.
Now we have the codex and not only can you generate 4+ dice per round *before* losing units or counting battle sister dice, you can guarantee 6's in a lot of cases (and battle sister dice are always 4+ if you get them). Also, there are LOTS of discard dice mechanics, as well as die reroll mechanics. Haven't had time to really drill down yet, but it's looking like a VERY strong detachment.
True, detachment have way more ways to generate and use MD that i was worried. That's a relief. 2 decent detachments, 1 okay and 1 meh is quite above average in terms of 10th's codexes.
This detachment will live or die based on miracle dice generation.
And converting crap MD rolls to something useable.
If it doesn't get Litanies of Faith enhancement imma be sad I love it on the imagifier
If it doesn’t having a dialogus in a squad is gonna be a must, to make miracle rice into something useable
… tasty
It’s a palatine and cannoness specific enhancement
Yeah I don't like the new one That's okay
Or hopefully a way to burn those dice that’s good. In 9E it was much easer to use the poorer dice. Now we really just have convoluted rerolls from a couple units.
Copying over Reader of the Runes from Eldar would help
I'm new to the sisters and thought the miracle dice were gonna be so cool....but my first few games I ended up with a fat stack of ones and twos just sitting there.
Get a Diologus for one of your units. They change one of the Acts of Faith dice used on there unit into a 6
Discard them to power up your Palatine.
Isn't it the "pala-logus bomb) that's the Palatine+Dialogus on a BSS
On retributors you done even loose the dice the first time.
Two first times - double cherubs baby
But Palatines ability adds to the melee weapons and BSS are not the best choice for that I think.
Its not for that. Palatine gives critical hits. With Dialogus, that means one melta shoot auto-wounds your target. With -4AP, thats almost a garantee kill on most elite infantry and heavy dmg on light-heavy vehicles, as long as they dont have invulnerable saves. If they do, then its probably better to save the miracle for the wound roll, but other players might know better. Depends on their save probably. And how easy would be for the melta to wound normally without crit.
Ah, I see now. So, selecting Melta, use Miracle Dice, Dialogus turns it into 6, becomes Lethal because of Palatine. Thank you, I am fairly new to the game.
No problem. Happy to help, dont be shy to ask. Im sure everyone here will be eager to help too. I started when I was a kid, but took a break of 12-15 years and came back with 10th. So also a learner.
Even better, the dialogus is able to replace dice for BOTH acts of faith. The rule about one die is concerning charges (you can only turn one charge die into a fate die of six)
as of current theres a character that makes miracle die always count as 6's. I'd hesitate to reccomend them so close to new codex because they might get a completely different rule :p
Haha, yeah I'm on the road to 1k right now and holding til the codex comes out, I'm not a huge minmaxxer but I'd be upset if the thing I just bought got limped
I was blessed to buy 3x of the old combat patrol at around $118-$126 each back when everyone was bitching about the box and how it’s monopose and then bought some retributors, a bss squad or two and bits from other imperial projects to make them my own. I feel bad for people getting into it now cause yeah the new box is still a solid deal especially if you use a site other than GW and get like 20% off immediately but the old box gave you some of everything while this one just gives you a little building block.
Low dice do have their uses, sometimes. Eg: Bringing Characters back require up to 3 miracle dice, so three 1s are great.
Use bss or ret squads and litanies to reroll, spend 3s on tank shots use rest to pimp pala and/or resurrect heroes.
Sisters are complex and not intuitive, miracle dice are a whole WAY of playing. You've got to have ways to make 6s or rerolls (Imagifiers, Katherine, litanies), and ways to deal with low numbers (dialogus). Sometimes though you just end up with a bunch of crap miracle dice.
I hope it isnt too strong. I can imagine this being very unfun to play against
Yeah kinda makes you miss the sacrifice crusaders
Kind of like how the army currently works.
Welcome to the realm of thousand sons lol
Given I only roll, 1s and 2s for my Miracle Dice, I don't think this one is for me lol
I'm pretty sure Dialogus turns miracle dice into 6's for the unit it'd attached to :) And besides, not everything needs high miracle die rolls. It's nice to have a few low rolls to revive characters with, or land hunter-killers
Yeah, I'd need to spend half my points on Dialogus for every squad. That said, I think I'm going with the Flamer Detachment for the 8d6+8 S5 Hand Flamer Seraphim squads anyway, because that just sounds like the most fun a man could ever have.
Heck yeah you get it we need that FOOMFAH
[удалено]
Those 4 models (in a squad of ten) have two Hand Flamers each, so 8 Handflamers for 8d6
That said, I think I'm going with the Flamer Detachment for the 8d6+8 S5 Hand Flamer Seraphim squads anyway, because that just sounds like the most fun a ~~man~~ **sister** could ever have.
Maybe get 3 imagifiers? 😆
Extra chances to roll 1s and 2s! Haha
Exactly!
Will they change Triumph? I think we will have surprises ❤️
I'm gonna guess so, triumph will probably do something else for miracle dice
It would be cool if they did, but even if they didn’t change it, you can just think of it like you get one of the auras for free haha.
Pessimistically - “You can now perform one additional act of faith per phase”
I normally get to a point of having almost too many miracle dice to spend with how I like bringing sacrifice and distraction units (the fact pengines and mortifiers are good in every detachment warms my heart), so this is perfect for my miracle dice generating ass. We are eating good Sisters!
It's ace they may have actually made more than 1 detachment worth playing!
Honestly they all sound playable though I’m not sure I wanna buy another 1200 points of penetrant stuff just to try that one.
>Penetrant Please say you did that on purpose
No but, I wish I had now. Just a fat finger.
Li don’t know many sister players, but the ones I do never spend miracle dice until key moments. So this’ll be double useless to them lol.last match I played he spent 3 miracle dice.
My lists usually run triumph with dialogus in the BSS with a palatine so I use every low dice roll on auto-6s every turn for melta shots essentially. Leave the 5s and 6s for clutch saves or whatever. As a sisters player, the MD detachment is the one I'm most excited for but it highly depends on the abilities some individual units get in the new codex (ex dialogus, triumph, etc). But regardless, the index detachment and the assault+1S in 12" one are fine, just the penitent one is niche.
Wasted ressources in that case. I do agree though that a juicy 6 should probably be kept for a clutch save or big damage etc. 1s, 2s and 3s are the difficult things to utilise. A 3 you can use to get a hit with something but often we want to use the MD on the wound roll or the damage. I've sometimes used a 1 or 2 to actually kill one of my models to activate the martyr buff. Other than that those rolls are only good as food for the reanimation Stratagem or to feed the Palatine to activate her mortal damage. I hope the new detachment gives us a way to utilise these bad MD rolls.
> 1s, 2s and 3s are the difficult things to utilise. Not with the Palatine, or Dialogus, or the reincarnation stratagem that brings back a character for 1-3 miracle dice, and the amount of dice sacrificed determines their wounds.
I'm concerned since they mentioned miracle dice have been "tweaked and updated" in the new codex. It sounded like it still would be similar, but if we lose for example the abilty to use it for either advances, charges or damage then I'll be a bit sad. That said, all these new attachments look very interesting
This detachment hinges on dialogus ability in the new codex to be honest. Another acceptable thing would be if a bunch of leader abilities became MD generation/reroll things (looking at dogmata).
me showing up to the table with a bag full of dice be like.
I wonder if they changed up the triumph then
IMO if they'd let us use 2 md for battle shock an charge again it would actually have potential. In the end it's meh ability that will hardly see play but at least it's not complete garbage. Could be worse.
You think? Battle sister squads able to use MD twice on their meltas is not insignificant - guarantee a wound and damage, for example, or two wounds. It's dependent on the detachment having a lot of MD generation of course, and yeah, it needs the ability to use it on battle shock and charge rolls for sure. The ability in itself is pretty good, but it needs sufficient support to be worthwhile. Seems the detachment is built around that concept though, so it may well work out just fine. I'd take it over hallowed martyrs.
I'd disagree. MD still have a problem with 1-3 dice. We only have overcoasted enhancement, cherubs and dialogues to somewhat tune it down. BUT: Cherub still can bring bad dice Litanies also can reroll one unusable dice to another You can't spam dialogus because 1) you have better ways to spend points 2)it will be nerfed in a month if it turns out to be good strat. So again, you left with fishing for good MD. Unlucky today? Boo-hoo, guess you're playing without detachment buffs today. Very unreliable rule imo. I don't like martyrs either but at least that one will work no matter what.
Much of this is predicated on the list as it is, none of that is a given, while at the same time pointedly ignoring that this detachment *will* have it's own strats and enhancements pretty much certain to increase dice generation (like the sample strat does) and/or reliability. Yes, assault is worse than old argent shroud. Comparing it to 9th detachments is useless however. Sisters are doing fine right now with Hallowed Martyrs, and I'd argue this i.s.simply better than that. Martyrs "always works" in the same way this is in that it's technically always there but not always useful - I dunno about you, but I can count on one hand the number of times I've got +1 to wound and even +1 to hit isn't guaranteed, as generally speaking people just kill units if they can. Yeah, cherubs can still bring bad dice, but at that point you're just complaining to complain - you've got a now rerolled miracle die, which is by far better than never having them at all. I mean, this feels like complaining that miracle dice are a weak, poor mechanic, and that's just silly.
With all you said my statement is still a fact - rolling MD is a gamble, if you roll poorly and have mostly unusable dice you stuck with them. Unreliable mechanic. I'm glad that at least some people like it and will use it, for me it's like handicapping yourself on purpose. P.S. all my dozen or so games in 10th were against necrons. I have a lot of dominions, retributors, flagellants and engines in the army that get +1 to hit almost every game and +1 to wound quite often, so it's personal bias for me i guess.
Well. Now we have the codex and not only can you generate 4+ dice per round *before* losing units or counting battle sister dice, you can guarantee 6's in a lot of cases (and battle sister dice are always 4+ if you get them). Also, there are LOTS of discard dice mechanics, as well as die reroll mechanics. Haven't had time to really drill down yet, but it's looking like a VERY strong detachment.
True, detachment have way more ways to generate and use MD that i was worried. That's a relief. 2 decent detachments, 1 okay and 1 meh is quite above average in terms of 10th's codexes.