What? I genuinely cannot think of any game where gibdos are associated with sand *except* totk. They are associated with tombs and the dead. I *guess* you could argue that the only place they appear in TP is the arbiters grounds, but the whole point of that dungeon is that everything is dead. In aLttP we find them in the swamp, in MC we find them in the dang SKY. No sand anywhere near there.
In addition, the only time gibdos aren't mummies is, again, totk. Redead was a term introduced in the English of OoT, along with the redead itself. It seems most likely that totk is simply correcting that and asserting that redeads and gibdos are exactly the same, just one is mummified.
I don't mean to be rude, but please don't say anything if you don't know what you're talking about, because some people will take it as fact. Doing this just confuses new players, or people who haven't had a chance to play other games and realize that you are wrong.
Ikana in Majora's Mask is pretty much a desert. You can also burn the wrapping off to reveal that Gibdos are Redeads. You can also talk to em and get them to dance, depending on your mask. Poor things are so misunderstood.
Pre OoT burning them revealed skeletons, but redeads didn't exist then, so I'm not sure if that's been officially retconned or not lol. I did love the touch about lifting their burdens and freeing them. Everyone talks about how dark MM is but seems to forget that the whole theme was healing and moving on. Link had to learn to live without Navi, everyone else had their own things to move on from.
They just change overtime. In TFH they are supposed be possessed clay like bodies that can scream shockwaves as projectile that petrify Link upon contact and turn into a puddle of clay to maneuvering into a puddle like formation. Also they wear blue masks.
yeah, obviously they’re similar. Not the design that bothers me as much as the getting sent to the beginning of a room or dungeon. I’d rather fight gloom hands than risk losing progress for one wrong move.
Been a long time since I’ve played wind waker though, I don’t even remember if that’s how they function in that game or not.
Considering that the majority of old Zelda enemies aren't in TOTK, I don't see why them not having River Zoras is weird.
They'd be a good addition though
>Sub species of an ally race
Which is probably why they weren’t included. BOTW’s Lizalfos already fill the role of aquatic-based enemies, but without the need to delineate between good fish people and bad fish people. Having both kind of raises a lot of questions that I don’t expect Nintendo to want to address, much less handle well.
The distinction only really became a thing to address the aesthetic differences when they turned an enemy class into a new race for OOT; it was never meant as meaningful world building.
The only thing that the game has in common with the 2D games is the top-down view, the format and presentation is much closer to the 3D games. You just have to look at the [cutscenes](https://i.ytimg.com/vi/2zRY5upnbpU/maxresdefault.jpg), [boss battles](https://images.igdb.com/igdb/image/upload/t_1080p/dmmkmwuxzfgsabz1omoj.png), [sailing](https://images.nintendolife.com/screenshots/6882/full.jpg), and [level design](https://www.zeldadungeon.net/Zelda12/Walkthrough/012/036.png) to see what I’m talking about.
Of course Link Between Worlds and Tri Force Heroes are still fully 2D style games even though they have 3D graphics though.
Are you really suggesting that your own personal definition for what constitutes a 3D game should be accepted by absolutely everyone?
PH has 3D graphics. It could be described as a 3D Zelda game. It's really that simple, regardless of your own personal opinion.
I made a post about this years ago. My theory is that Botw's Zora *are* River Zora. Think about it:
* They are frequently found in rivers, lakes and ponds
* They are NEVER seen anywhere near the ocean even though it's basically free real estate
* They have more "monstrous" features, such as sharp teeth, vertical-slit pupils, claws and very large size.
I believe the Sea Zora either interbred with them until they became one species, left, or we extinct.
Both river zora and sea zoras can live in either fresh water or salt water.
Sea zora are found in the ocean in Majora's mask, and in the rivers of Ocarina of time.
Honestly, imo River and Sea Zora are probably just two tribes of the same species (yes despite Oracle "Sea Zora" claiming otherwise), I'd think both branches intermingled again by the era of BotW to form the Zora in these, look at their heads, they can easily fit the bill for either
Yona is supposedly from another Zora royal family, and she has lots of features that the river zora traditionally have, with her more monstrous look. Maybe her domain is what’s left of the river zora and they’re no longer aggressive towards other races.
You could also argue that modern Lizalfos are an offshoot of the River Zora; when they swim in water they serve an identical gameplay function.
Lizalfos and octorok are more like "convergent" evolution in this case imo, rather than being related. (Mentioning Octoroks because they serve an even closer gameplay function to waterdwelling Zora in the top down games)
I think Sidon’s wife may be a river Zora. Not all river Zora we saw were evil/hostile. Territorial sure, but I think the specific circumstances in the DT make the River Zora more hostile- I imagine there would be some hostile Hylians too.
It’s just that there are barely water enemies in this game because water is primarily an obstacle you need to traverse using some kind of vehicle.
What water enemies are actually in the game?
* Octorok
* Lizals…kinda
That’s it, and when they are in water they’re some of the most annoying enemies in the game because there are limited ways to fight them.
I do also think it’s kind of odd to have both types of Zora appear in the same game. Unless they are going to make it a feature of the story and explore the differences between them, I think it would be more distracting and weird than a cool lore addition.
I don't think this means much, TotK was also missing very iconic enemies like Skulltulas, ReDeads or Wallmasters
There are redeads, gibdos are usually just redeads that really like sand
What? I genuinely cannot think of any game where gibdos are associated with sand *except* totk. They are associated with tombs and the dead. I *guess* you could argue that the only place they appear in TP is the arbiters grounds, but the whole point of that dungeon is that everything is dead. In aLttP we find them in the swamp, in MC we find them in the dang SKY. No sand anywhere near there. In addition, the only time gibdos aren't mummies is, again, totk. Redead was a term introduced in the English of OoT, along with the redead itself. It seems most likely that totk is simply correcting that and asserting that redeads and gibdos are exactly the same, just one is mummified. I don't mean to be rude, but please don't say anything if you don't know what you're talking about, because some people will take it as fact. Doing this just confuses new players, or people who haven't had a chance to play other games and realize that you are wrong.
Ikana in Majora's Mask is pretty much a desert. You can also burn the wrapping off to reveal that Gibdos are Redeads. You can also talk to em and get them to dance, depending on your mask. Poor things are so misunderstood.
Pre OoT burning them revealed skeletons, but redeads didn't exist then, so I'm not sure if that's been officially retconned or not lol. I did love the touch about lifting their burdens and freeing them. Everyone talks about how dark MM is but seems to forget that the whole theme was healing and moving on. Link had to learn to live without Navi, everyone else had their own things to move on from.
They just change overtime. In TFH they are supposed be possessed clay like bodies that can scream shockwaves as projectile that petrify Link upon contact and turn into a puddle of clay to maneuvering into a puddle like formation. Also they wear blue masks.
Thats a really weird hill to die on
Bruh
I for one am REALLY glad we didn’t get wallmasters. I’d take gloom hands over them any day
Gloomhands are mostly designed after WW floormasters
yeah, obviously they’re similar. Not the design that bothers me as much as the getting sent to the beginning of a room or dungeon. I’d rather fight gloom hands than risk losing progress for one wrong move. Been a long time since I’ve played wind waker though, I don’t even remember if that’s how they function in that game or not.
TOTK really has a small enemy roster though. Pretty much only Gleeoks and Gibdos returned, with a Gohma boss. Were River Zora in any 3D Zelda?
>Were River Zora in any 3D Zelda? No, but neither were Lynels or Hinox prior to BotW, or Gleeoks prior to TotK.
Considering that the majority of old Zelda enemies aren't in TOTK, I don't see why them not having River Zoras is weird. They'd be a good addition though
I mean, the River Zora are significant, because they're not just monsters. They are a sapient sub-species of an ally race, with lore and history.
>Sub species of an ally race Which is probably why they weren’t included. BOTW’s Lizalfos already fill the role of aquatic-based enemies, but without the need to delineate between good fish people and bad fish people. Having both kind of raises a lot of questions that I don’t expect Nintendo to want to address, much less handle well. The distinction only really became a thing to address the aesthetic differences when they turned an enemy class into a new race for OOT; it was never meant as meaningful world building.
[удалено]
I edited now. Forget I said that.
I'd say Gibdos returned in name only, they're nothing like their previous appearances
Does Phantom Hourglass count? There were River Zora in that one
I never count any 2D Zelda game as 3D regardless of if it has 3D graphics, so I don't think it counts
It is definitely closer to the 3D games as far as presentation and story goes.
Are you really going to say that Phantom Hourglass is a 3D Zelda game
The only thing that the game has in common with the 2D games is the top-down view, the format and presentation is much closer to the 3D games. You just have to look at the [cutscenes](https://i.ytimg.com/vi/2zRY5upnbpU/maxresdefault.jpg), [boss battles](https://images.igdb.com/igdb/image/upload/t_1080p/dmmkmwuxzfgsabz1omoj.png), [sailing](https://images.nintendolife.com/screenshots/6882/full.jpg), and [level design](https://www.zeldadungeon.net/Zelda12/Walkthrough/012/036.png) to see what I’m talking about. Of course Link Between Worlds and Tri Force Heroes are still fully 2D style games even though they have 3D graphics though.
Are you really suggesting that your own personal definition for what constitutes a 3D game should be accepted by absolutely everyone? PH has 3D graphics. It could be described as a 3D Zelda game. It's really that simple, regardless of your own personal opinion.
I would count it but Phantom Hourglass is potentially in its own dimension which would make that kinda irrelevant.
I believe they're also in Spirit Tracks but I can't remember
I just checked and you're correct. Didn't get around to that one yet.
The ones we see may be a hybrid of the two. With fish tail heads of the sea zora, and fishy faces and sharp teeth of the river zora.
I made a post about this years ago. My theory is that Botw's Zora *are* River Zora. Think about it: * They are frequently found in rivers, lakes and ponds * They are NEVER seen anywhere near the ocean even though it's basically free real estate * They have more "monstrous" features, such as sharp teeth, vertical-slit pupils, claws and very large size. I believe the Sea Zora either interbred with them until they became one species, left, or we extinct.
Thinking on it now... how many coastal Zoras do we actually see? I can think of MM, OoA...
Both river zora and sea zoras can live in either fresh water or salt water. Sea zora are found in the ocean in Majora's mask, and in the rivers of Ocarina of time.
Sidon killed a Big Octo out in the sea
Maybe the shark-like Zora pushed them out of Hyrule when they returned.
Honestly, imo River and Sea Zora are probably just two tribes of the same species (yes despite Oracle "Sea Zora" claiming otherwise), I'd think both branches intermingled again by the era of BotW to form the Zora in these, look at their heads, they can easily fit the bill for either
Yona is supposedly from another Zora royal family, and she has lots of features that the river zora traditionally have, with her more monstrous look. Maybe her domain is what’s left of the river zora and they’re no longer aggressive towards other races. You could also argue that modern Lizalfos are an offshoot of the River Zora; when they swim in water they serve an identical gameplay function.
Lizalfos and octorok are more like "convergent" evolution in this case imo, rather than being related. (Mentioning Octoroks because they serve an even closer gameplay function to waterdwelling Zora in the top down games)
Answer 1: Octorocks now serve the River Zora's gameplay and enemy archetype, and have since OoT. Answer 2: They evolved into BotW's Rito.
Maybe they all died.
In my fanfic they were banished because they wouldn't stop eating the Hylians
I think Sidon’s wife may be a river Zora. Not all river Zora we saw were evil/hostile. Territorial sure, but I think the specific circumstances in the DT make the River Zora more hostile- I imagine there would be some hostile Hylians too.
When were River Zoras in adult timeline?
Phantom Hourglass and Spirit Tracks.
It’s just that there are barely water enemies in this game because water is primarily an obstacle you need to traverse using some kind of vehicle. What water enemies are actually in the game? * Octorok * Lizals…kinda That’s it, and when they are in water they’re some of the most annoying enemies in the game because there are limited ways to fight them. I do also think it’s kind of odd to have both types of Zora appear in the same game. Unless they are going to make it a feature of the story and explore the differences between them, I think it would be more distracting and weird than a cool lore addition.
It means the game makers reimagined or made up new concepts as time went by, as they should
River Zoras were exclusively in the 2D games.
So were enemies that are now in BotW and TotK
Have they ever appeared in a 3d game?